Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  AttachableListener
 Attachable listener. More...
 

Public Member Functions

void assignDynamicSkin (BehaviorElement parent)
 Assign dynamic skin of parent if found. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
ECBehaviorAttachable.Instance getAttachable ()
 Attachable behavior or null if not used. More...
 
ECBehaviorComponent.Instance getComponent ()
 Component behavior. More...
 
ECBehaviorAttachDynamicSkin getECBehavior ()
 Behavior. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorAttachDynamicSkin ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeDynamicSkin ()
 Removes dynamic skin if set. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ assignDynamicSkin()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.assignDynamicSkin ( BehaviorElement  parent)

Assign dynamic skin of parent if found.

If dynamic skin is not found calls removeDynamicSkin().

◆ attachToParent()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.attachToParent ( Element  parent)

Attach element to object set by the mapper in the IGDE World Editor.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getAttachable()

ECBehaviorAttachable.Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getAttachable ( )

Attachable behavior or null if not used.

◆ getComponent()

ECBehaviorComponent.Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getComponent ( )

Component behavior.

◆ getECBehavior()

ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.getECBehavior ( )

Behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.new ( ECBehaviorAttachDynamicSkin  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeDynamicSkin()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.Instance.removeDynamicSkin ( )

Removes dynamic skin if set.


The documentation for this class was generated from the following file: