Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior adding support to be attached to an ECBehaviorAttachSlot. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior. More... | |
ECBehaviorAttachable | new (BehaviorElementClass eclass, ECBehaviorCollider collider) |
Create behavior element class. More... | |
ECBehaviorAttachable | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String prefix) |
Create behavior element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Static Public Member Functions | |
static ECBehaviorAttachable | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding support to be attached to an ECBehaviorAttachSlot.
While ECBehaviorAttachToParent behavior allows to attach objects by using the IGDE World Editor the ECBehaviorAttachable behavior allows to attach objects at runtime into attachment slots provided by ECBehaviorAttachSlot.
This behavior knows how to attach to ECBehaviorAttachSlot containing an ECBehaviorCollider.
Element class properties have the prefix "attachable.".
This behavior requires ECBehaviorCollider to be present.
This behavior does not require the element class to be persistable (setPersistable).
void Dragengine.Scenery.ECBehaviorAttachable.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorAttachable.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorAttachable.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorAttachable.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorAttachable.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorAttachable.getCollider | ( | ) |
Collider behavior.
ECBehaviorAttachable Dragengine.Scenery.ECBehaviorAttachable.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider | ||
) |
Create behavior element class.
ECBehaviorAttachable Dragengine.Scenery.ECBehaviorAttachable.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | prefix | ||
) |
Create behavior element class.