Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorAttachSlot Class Reference

Behavior element behavior adding support to attach other behavior elements. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorAttachSlot:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
ECPString getBone ()
 Bone to attach to or empty string to attach to collider. More...
 
ECBehaviorCollider getCollider ()
 Collider behavior or null if not used. More...
 
ECPVector getOrientation ()
 Orientation to attach to. More...
 
ECPVector getPosition ()
 Position to attach to. More...
 
ECBehaviorVRHand getVRHand ()
 VR Hand behavior or null if not used. More...
 
ECBehaviorAttachSlot new (BehaviorElementClass eclass, ECBehaviorCollider collider)
 Create behavior element class. More...
 
ECBehaviorAttachSlot new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorVRHand vrHand, String id, String prefix)
 Create behavior element class. More...
 
ECBehaviorAttachSlot new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id)
 Create behavior element class. More...
 
ECBehaviorAttachSlot new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id, String prefix)
 Create behavior element class. More...
 
void setAttachBone (String bone)
 Set attach parameters for bone attaching using zero position and rotation. More...
 
void setAttachBone (String bone, Vector position, Vector rotation)
 Set attach parameters for bone attaching. More...
 
void setAttachStatic (Vector position, Vector rotation)
 Set attach parameters for static attaching. More...
 
void setCollider (ECBehaviorCollider collider)
 Set collider behavior or null if not used. More...
 
void setVRHand (ECBehaviorVRHand vrHand)
 Set VR Hand behavior or null if not used. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorAttachSlot getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to attach other behavior elements.

Provides an attachment slot where one ECBehaviorAttachable supporting element can be attached to. The slot behavior is responsible to persist the UniqueID of the attachable. Attachable is added to game world during addToGameWorld() if not in the game world already. Attachable is remove from game world during removeFromGameWorld() if in the game world. If attachable is present while behavior instance is disposed then attachable will be safely disposed using Element.safeDispose() .

Element class properties have the prefix "attachSlot{(id)}.".

This behavior uses ECBehaviorCollider or ECBehaviorVRHand if present.

This behavior does require the element class to be persistable (setPersistable).

1.9

Added support for ECBehaviorVRHand to be used instead of ECBehaviorCollider.

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorAttachSlot.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorAttachSlot.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorAttachSlot.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorAttachSlot.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorAttachSlot.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorAttachSlot Dragengine.Scenery.ECBehaviorAttachSlot.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getBone()

ECPString Dragengine.Scenery.ECBehaviorAttachSlot.getBone ( )

Bone to attach to or empty string to attach to collider.

◆ getCollider()

ECBehaviorCollider Dragengine.Scenery.ECBehaviorAttachSlot.getCollider ( )

Collider behavior or null if not used.

◆ getOrientation()

ECPVector Dragengine.Scenery.ECBehaviorAttachSlot.getOrientation ( )

Orientation to attach to.

◆ getPosition()

ECPVector Dragengine.Scenery.ECBehaviorAttachSlot.getPosition ( )

Position to attach to.

◆ getVRHand()

ECBehaviorVRHand Dragengine.Scenery.ECBehaviorAttachSlot.getVRHand ( )

VR Hand behavior or null if not used.

Version
1.9

◆ new() [1/4]

ECBehaviorAttachSlot Dragengine.Scenery.ECBehaviorAttachSlot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider 
)

Create behavior element class.

These values are optional and can be null: collider.

◆ new() [2/4]

ECBehaviorAttachSlot Dragengine.Scenery.ECBehaviorAttachSlot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
ECBehaviorVRHand  vrHand,
String  id,
String  prefix 
)

Create behavior element class.

Version
1.9

These values are optional and can be null:

  • collider
  • vrHand

◆ new() [3/4]

ECBehaviorAttachSlot Dragengine.Scenery.ECBehaviorAttachSlot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id 
)

Create behavior element class.

These values are optional and can be null: collider.

◆ new() [4/4]

ECBehaviorAttachSlot Dragengine.Scenery.ECBehaviorAttachSlot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id,
String  prefix 
)

Create behavior element class.

These values are optional and can be null: collider.

◆ setAttachBone() [1/2]

void Dragengine.Scenery.ECBehaviorAttachSlot.setAttachBone ( String  bone)

Set attach parameters for bone attaching using zero position and rotation.

Version
1.10

◆ setAttachBone() [2/2]

void Dragengine.Scenery.ECBehaviorAttachSlot.setAttachBone ( String  bone,
Vector  position,
Vector  rotation 
)

Set attach parameters for bone attaching.

Version
1.10

◆ setAttachStatic()

void Dragengine.Scenery.ECBehaviorAttachSlot.setAttachStatic ( Vector  position,
Vector  rotation 
)

Set attach parameters for static attaching.

Version
1.10

◆ setCollider()

void Dragengine.Scenery.ECBehaviorAttachSlot.setCollider ( ECBehaviorCollider  collider)

Set collider behavior or null if not used.

Version
1.9

◆ setVRHand()

void Dragengine.Scenery.ECBehaviorAttachSlot.setVRHand ( ECBehaviorVRHand  vrHand)

Set VR Hand behavior or null if not used.

Version
1.9

The documentation for this class was generated from the following file: