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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Classes | |
| class | AttachDetachChangedListener |
| Input device listener. More... | |
Public Member Functions | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| ECBehaviorActorAnimated | getActorAnimated () |
| Actor animated behavior. | |
| BindingManager | getBindingManager () |
| Binding manager. | |
| ECPString | getBoneChest () |
| Chest bone name. | |
| ECPString | getBoneHead () |
| Head bone name. | |
| ECPString | getBoneHips () |
| Hips bone name. | |
| ECPString | getBoneLeftArmLower () |
| Left lower arm bone name. | |
| ECPString | getBoneLeftArmUpper () |
| Left upper arm bone name. | |
| ECPString | getBoneLeftFootAnkle () |
| Left foot ankle bone name. | |
| ECPString | getBoneLeftFootAnkleTwist () |
| Left foot ankle twist bone name. | |
| ECPString | getBoneLeftFootBall () |
| Left foot ball bone name. | |
| ECPString | getBoneLeftFootSubtalar () |
| Left foot subtalar bone name. | |
| ECPString | getBoneLeftFootTransverse () |
| Left foot transverse bone name. | |
| ECPString | getBoneLeftHandWrist () |
| Left hand wrist bone name. | |
| ECPString | getBoneLeftHandWristTwist () |
| Left hand wrist twist bone name. | |
| ECPString | getBoneLeftLowerLeg () |
| Left lower leg bone name. | |
| ECPString | getBoneLeftScapula () |
| Left scapula bone name. | |
| ECPString | getBoneLeftShoulder () |
| Left shoulder bone name. | |
| ECPString | getBoneLeftUpperLeg () |
| Left upper leg bone name. | |
| ECPString | getBoneNeck () |
| Neck bone name. | |
| ECPString | getBoneOrigin () |
| Origin bone name. | |
| ECPString | getBoneRightArmLower () |
| Right lower arm bone name. | |
| ECPString | getBoneRightArmUpper () |
| Right upper arm bone name. | |
| ECPString | getBoneRightFootAnkle () |
| Right foot ankle bone name. | |
| ECPString | getBoneRightFootAnkleTwist () |
| Right foot ankle twist bone name. | |
| ECPString | getBoneRightFootBall () |
| Right foot ball bone name. | |
| ECPString | getBoneRightFootSubtalar () |
| Right foot subtalar bone name. | |
| ECPString | getBoneRightFootTransverse () |
| Right foot transverse bone name. | |
| ECPString | getBoneRightHandWrist () |
| Right hand wrist bone name. | |
| ECPString | getBoneRightHandWristTwist () |
| Right hand wrist twist bone name. | |
| ECPString | getBoneRightLowerLeg () |
| Right lower leg bone name. | |
| ECPString | getBoneRightScapula () |
| Right scapula bone name. | |
| ECPString | getBoneRightShoulder () |
| Right shoulder bone name. | |
| ECPString | getBoneRightUpperLeg () |
| Right upper leg bone name. | |
| ECPString | getBoneSpineLower () |
| Spine lower bone name. | |
| ECPString | getBoneSpineMiddle () |
| Spine middle bone name. | |
| ECPString | getBoneSpineUpper () |
| Spine upper bone name. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECPBoolean | getEnabled () |
| Enable body pose. | |
| ECPBoolean | getEnableLowerBody () |
| Enable lower body bones if supported by input device. | |
| ECPBoolean | getOnlyRotation () |
| Apply only rotation instead of position and rotation. | |
| String | getPrefix () |
| Prefix. | |
| ECBehaviorVRPlayspace | getVRPlayspace () |
| VR Playspace behavior. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, ECBehaviorActorAnimated actorAnimated) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, ECBehaviorActorAnimated actorAnimated, BindingManager bindingManager) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, ECBehaviorActorAnimated actorAnimated, BindingManager bindingManager, String subID) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, ECBehaviorActorAnimated actorAnimated, BindingManager bindingManager, String subID, String prefix) |
| Create behavior element class. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorVRBody | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorVRBody.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorVRBody.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorVRBody.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorVRBody.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorVRBody.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
| ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorVRBody.Instance.getActorAnimated | ( | ) |
Actor animated behavior.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRBody.
| BindingManager Dragengine.Scenery.ECBehaviorVRBody.Instance.getBindingManager | ( | ) |
Binding manager.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneChest | ( | ) |
Chest bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneHead | ( | ) |
Head bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneHips | ( | ) |
Hips bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftArmLower | ( | ) |
Left lower arm bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftArmUpper | ( | ) |
Left upper arm bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftFootAnkle | ( | ) |
Left foot ankle bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftFootAnkleTwist | ( | ) |
Left foot ankle twist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftFootBall | ( | ) |
Left foot ball bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftFootSubtalar | ( | ) |
Left foot subtalar bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftFootTransverse | ( | ) |
Left foot transverse bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftHandWrist | ( | ) |
Left hand wrist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftHandWristTwist | ( | ) |
Left hand wrist twist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftLowerLeg | ( | ) |
Left lower leg bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftScapula | ( | ) |
Left scapula bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftShoulder | ( | ) |
Left shoulder bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneLeftUpperLeg | ( | ) |
Left upper leg bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneNeck | ( | ) |
Neck bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneOrigin | ( | ) |
Origin bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightArmLower | ( | ) |
Right lower arm bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightArmUpper | ( | ) |
Right upper arm bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightFootAnkle | ( | ) |
Right foot ankle bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightFootAnkleTwist | ( | ) |
Right foot ankle twist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightFootBall | ( | ) |
Right foot ball bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightFootSubtalar | ( | ) |
Right foot subtalar bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightFootTransverse | ( | ) |
Right foot transverse bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightHandWrist | ( | ) |
Right hand wrist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightHandWristTwist | ( | ) |
Right hand wrist twist bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightLowerLeg | ( | ) |
Right lower leg bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightScapula | ( | ) |
Right scapula bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightShoulder | ( | ) |
Right shoulder bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneRightUpperLeg | ( | ) |
Right upper leg bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneSpineLower | ( | ) |
Spine lower bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneSpineMiddle | ( | ) |
Spine middle bone name.
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.getBoneSpineUpper | ( | ) |
Spine upper bone name.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorVRBody.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECPBoolean Dragengine.Scenery.ECBehaviorVRBody.Instance.getEnabled | ( | ) |
Enable body pose.
| ECPBoolean Dragengine.Scenery.ECBehaviorVRBody.Instance.getEnableLowerBody | ( | ) |
Enable lower body bones if supported by input device.
| ECPBoolean Dragengine.Scenery.ECBehaviorVRBody.Instance.getOnlyRotation | ( | ) |
Apply only rotation instead of position and rotation.
| String Dragengine.Scenery.ECBehaviorVRBody.Instance.getPrefix | ( | ) |
Prefix.
| ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRBody.Instance.getVRPlayspace | ( | ) |
VR Playspace behavior.
| Instance Dragengine.Scenery.ECBehaviorVRBody.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace, | ||
| ECBehaviorActorAnimated | actorAnimated | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorVRBody.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace, | ||
| ECBehaviorActorAnimated | actorAnimated, | ||
| BindingManager | bindingManager | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorVRBody.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace, | ||
| ECBehaviorActorAnimated | actorAnimated, | ||
| BindingManager | bindingManager, | ||
| String | subID | ||
| ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorVRBody.Instance.new | ( | BehaviorElementClass | eclass, |
| ECBehaviorVRPlayspace | vrPlayspace, | ||
| ECBehaviorActorAnimated | actorAnimated, | ||
| BindingManager | bindingManager, | ||
| String | subID, | ||
| String | prefix | ||
| ) |
Create behavior element class.
| ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorVRBody.Instance.pActorAnimated |
| BindingManager Dragengine.Scenery.ECBehaviorVRBody.Instance.pBindingManager |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneChest |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneLeftArmUpper |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneLeftFootAnkle |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneLeftShoulder |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneLeftUpperLeg |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneOrigin |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneRightArmUpper |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneRightFootAnkle |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneRightShoulder |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneRightUpperLeg |
| ECPString Dragengine.Scenery.ECBehaviorVRBody.Instance.pBoneSpineLower |
| ECComposeBTSM Dragengine.Scenery.ECBehaviorVRBody.Instance.pBTSMs |
| Array Dragengine.Scenery.ECBehaviorVRBody.Instance.pListenerFactories |
| ECPBoolean Dragengine.Scenery.ECBehaviorVRBody.Instance.pOnlyRotation |
| String Dragengine.Scenery.ECBehaviorVRBody.Instance.pPrefix |
| ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRBody.Instance.pVRPlayspace |