Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorVRBody Class Reference

Behavior element behavior adding VR Body support to actor. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRBody:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Factory
 Behavior factory. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Additional Inherited Members

- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index.
 
void dispose ()
 Dispose of behavior.
 
String getBehaviorID ()
 Unique identifier of behavior.
 
String getID ()
 Identifier.
 
int getInstanceIndex ()
 Instance index.
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior.
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior.
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance.
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier.
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior.
 
void setBehaviorID (String identifier)
 Set behavior identifier.
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>".
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>".
 

Detailed Description

Behavior element behavior adding VR Body support to actor.

Version
1.31

This behavior tracks a body tracker providing body bone pose data. Body trackers produce bone pose data for the upper or full body of the user. The bone configuration can be retrieved using #getBoneConfiguration(). The body rig containing the skeleton as used by the body tracking device can be retrieved using #getBodyRig(). The body rig can change if the input device recalibrates the user. If the body rig changed a Listener::bodyRigChanged() notification is sent.

Requires ECBehaviorActorAnimated to show the body and optionally animated it. This behavior maintains an AnimationInstance itself and applies the bone position after the actor animated animation. This allows other behaviors to add more animations on top of the tracked body pose.

This behavior can be added only once to an element. The prefix of the element class properties is "vrBody.".

This behavior does not require persistable element class (setPersistable).

See also
https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_vrbody

The documentation for this class was generated from the following file: