Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorActorAnimated Class Reference

Behavior adding animation support to actors. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorActorAnimated:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Factory
 Behavior factory. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Additional Inherited Members

- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index.
 
void dispose ()
 Dispose of behavior.
 
String getBehaviorID ()
 Unique identifier of behavior.
 
String getID ()
 Identifier.
 
int getInstanceIndex ()
 Instance index.
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior.
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior.
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance.
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier.
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior.
 
void setBehaviorID (String identifier)
 Set behavior identifier.
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>".
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>".
 

Detailed Description

Behavior adding animation support to actors.

Adds AnimatorInstance and a map of animators to switch using string identifiers.

To simplify using actor animation a map of controller bindings can be defined to be applied to ECBehaviorLocomotion each time the animator changes. This requires controller names to be consistent and unique across animators but makes life a lot easier. If no map is defined the behavior does not change the locomotion controller mapping. While changing animator controllers with matching names are not reset.

To use this class add these behaviors to the actor:

  • ECBehaviorComponent
  • ECBehaviorLocomotion (optional)
  • ECBehaviorActorAnimated

Multiple behaviors can be added to animated different parts of the actor independent.

Element class property prefix is "actorAnimated{(id)}".

See also
https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_actoranimated

The documentation for this class was generated from the following file: