Drag[en]gine Script Module DragonScript
1.21
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Listener for behavior instance events. More...
Public Member Functions | |
void | animationApplied (Instance instance) |
Animation has been applied. More... | |
void | startActivate (Instance instance) |
Start transition from deactivated state to activated state. More... | |
void | startDeactivate (Instance instance) |
Start transition from activated state to deactivated state. More... | |
void | stopActivate (Instance instance) |
Finished transition from deactivated state to activated state. More... | |
void | stopDeactivate (Instance instance) |
FInished transition from activated state to deactivated state. More... | |
void | updateControllers (Instance instance, float elapsed) |
Update controllers if required. More... | |
Listener for behavior instance events.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.animationApplied | ( | Instance | instance | ) |
Animation has been applied.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.startActivate | ( | Instance | instance | ) |
Start transition from deactivated state to activated state.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener, and Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.startDeactivate | ( | Instance | instance | ) |
Start transition from activated state to deactivated state.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener, and Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.stopActivate | ( | Instance | instance | ) |
Finished transition from deactivated state to activated state.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener, and Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.stopDeactivate | ( | Instance | instance | ) |
FInished transition from activated state to deactivated state.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener, and Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.updateControllers | ( | Instance | instance, |
float | elapsed | ||
) |
Update controllers if required.
Implemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.