Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener Class Reference

Default implementation of behavior instance listener. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener:
Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener

Public Member Functions

void animationApplied (Instance instance)
 Animation has been applied. More...
 
DefaultListener new ()
 Create default listener. More...
 
void startActivate (Instance instance)
 Start transition from deactivated state to activated state. More...
 
void startDeactivate (Instance instance)
 Start transition from activated state to deactivated state. More...
 
void stopActivate (Instance instance)
 Finished transition from deactivated state to activated state. More...
 
void stopDeactivate (Instance instance)
 FInished transition from activated state to deactivated state. More...
 
void updateControllers (Instance instance, float elapsed)
 Update controllers if required. More...
 

Detailed Description

Default implementation of behavior instance listener.

Member Function Documentation

◆ animationApplied()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.animationApplied ( Instance  instance)

◆ new()

DefaultListener Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.new ( )

Create default listener.

◆ startActivate()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.startActivate ( Instance  instance)

Start transition from deactivated state to activated state.

Implements Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.

Reimplemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.

◆ startDeactivate()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.startDeactivate ( Instance  instance)

Start transition from activated state to deactivated state.

Implements Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.

Reimplemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.

◆ stopActivate()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.stopActivate ( Instance  instance)

Finished transition from deactivated state to activated state.

Implements Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.

Reimplemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.

◆ stopDeactivate()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.stopDeactivate ( Instance  instance)

FInished transition from activated state to deactivated state.

Implements Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.

Reimplemented in Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.

◆ updateControllers()

void Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.updateControllers ( Instance  instance,
float  elapsed 
)

Update controllers if required.

Implements Dragengine.Scenery.ECBehaviorTwoStateAnimated.Listener.


The documentation for this class was generated from the following file: