Drag[en]gine Script Module DragonScript
1.21
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Implementation of behavior instance listener using BooleanBehaviorListener. More...
Public Member Functions | |
BooleanListener | new (BooleanBehaviorListener listener) |
Create boolean listener operating on stopActivate() and startDeactivate(). More... | |
BooleanListener | new (BooleanBehaviorListener listener, bool full) |
Create boolean listener. More... | |
void | startActivate (Instance instance) |
Start transition from deactivated state to activated state. More... | |
void | startDeactivate (Instance instance) |
Start transition from activated state to deactivated state. More... | |
void | stopActivate (Instance instance) |
Finished transition from deactivated state to activated state. More... | |
void | stopDeactivate (Instance instance) |
FInished transition from activated state to deactivated state. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener | |
void | animationApplied (Instance instance) |
Animation has been applied. More... | |
DefaultListener | new () |
Create default listener. More... | |
void | updateControllers (Instance instance, float elapsed) |
Update controllers if required. More... | |
Public Attributes | |
bool | pFull |
BooleanBehaviorListener | pListener |
Implementation of behavior instance listener using BooleanBehaviorListener.
BooleanListener Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.new | ( | BooleanBehaviorListener | listener | ) |
Create boolean listener operating on stopActivate() and startDeactivate().
BooleanListener Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.new | ( | BooleanBehaviorListener | listener, |
bool | full | ||
) |
Create boolean listener.
full | If true operates on startActivate() and stopDeactivate() otherwise operates on stopActivate() and startDeactivate(). |
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.startActivate | ( | Instance | instance | ) |
Start transition from deactivated state to activated state.
Reimplemented from Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.startDeactivate | ( | Instance | instance | ) |
Start transition from activated state to deactivated state.
Reimplemented from Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.stopActivate | ( | Instance | instance | ) |
Finished transition from deactivated state to activated state.
Reimplemented from Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
void Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.stopDeactivate | ( | Instance | instance | ) |
FInished transition from activated state to deactivated state.
Reimplemented from Dragengine.Scenery.ECBehaviorTwoStateAnimated.DefaultListener.
bool Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.pFull |
BooleanBehaviorListener Dragengine.Scenery.ECBehaviorTwoStateAnimated.BooleanListener.pListener |