Drag[en]gine Script Module DragonScript
1.21
|
Behavior instance. More...
Public Member Functions | |
void | addPointingHand (ECBehaviorVRHandPointAt.Instance hand) |
Add hand to list if absent. More... | |
void | dispose () |
Dispose of inventory. More... | |
ECBehaviorVRHandPointAt.Instance | findPointingHand (Block ablock) |
Find hand pointing at element using block. More... | |
void | forEachPointingHand (Block ablock) |
Visit hands pointing at element using block. More... | |
ECBehaviorVRHandPointedAt | getECBehavior () |
Behavior. More... | |
ECBehaviorVRHandPointAt.Instance | getPlayerPointing () |
Checks if player is pointing at element and if so returns the player hand. More... | |
ECBehaviorVRHandPointAt.Instance | getPointingHandAt (int index) |
Hand pointing at element by index. More... | |
int | getPointingHandCount () |
Count of hands pointing at element. More... | |
bool | hasPointingHand (ECBehaviorVRHandPointAt.Instance element) |
Hand is pointing at element. More... | |
void | init (StubElement stub) |
Initialize behavior from stub. More... | |
Instance | new (ECBehaviorVRHandPointedAt ecbehavior, BehaviorElement element) |
Create element. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read element from file. More... | |
void | removeListener (Listener listener) |
Remove listener. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.addPointingHand | ( | ECBehaviorVRHandPointAt.Instance | hand | ) |
Add hand to list if absent.
If hand is added to the list handStartsPointingAt() is called on all listeners.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.dispose | ( | ) |
Dispose of inventory.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.findPointingHand | ( | Block | ablock | ) |
Find hand pointing at element using block.
Block receives as first argument each element of type ECBehaviorVRHandPointAt.Instance and has to return true if the hand is found otherwise false. Method returns the found hand or null if not found.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.forEachPointingHand | ( | Block | ablock | ) |
Visit hands pointing at element using block.
Block receives as first argument each element of type ECBehaviorVRHandPointAt.Instance.
ECBehaviorVRHandPointedAt Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.getECBehavior | ( | ) |
Behavior.
ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.getPlayerPointing | ( | ) |
Checks if player is pointing at element and if so returns the player hand.
Checks each hand in the list of hands pointing at the element if it has ECBehaviorPlayerControllable and it is the active player hand. If found returns the player hand. If not found null is returned.
ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.getPointingHandAt | ( | int | index | ) |
Hand pointing at element by index.
int Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.getPointingHandCount | ( | ) |
Count of hands pointing at element.
bool Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.hasPointingHand | ( | ECBehaviorVRHandPointAt.Instance | element | ) |
Hand is pointing at element.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.new | ( | ECBehaviorVRHandPointedAt | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.readFromFile | ( | PersistencyEnvironment | env, |
FileReader | reader | ||
) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.