Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior adding player controlling support to actor. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | ConvoCommand |
Conversation command. More... | |
class | ConvoCondition |
Conversation condition. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
class | Tracker |
Keeps track of the active player actor. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
ECBehaviorConversationActor | getConversationActor () |
Conversation actor behavior or null. More... | |
Tracker | getTracker () |
Tracker. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorPlayerControllable | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
ECBehaviorPlayerControllable | new (BehaviorElementClass eclass, Tracker tracker) |
void | setConversationActor (ECBehaviorConversationActor conversationActor) |
Set conversation actor or null. More... | |
void | setTracker (Tracker tracker) |
Set tracker. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorPlayerControllable | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding player controlling support to actor.
Actors with this behavior can become the player controlled actor. Requires an instance of ECBehaviorPlayerControllable.Tracker to be assigned. The instance keeps track of the active player actor and is typically stored globally in the game. BaseGameApp provides such an instance for easy use.
This behavior can be used only once in the behavior element.
This behavior does not require persistable element class (setPersistable).
If ECBehaviorConversationActor is present adds these conversation conditions and commands:
See the above mentioned classes for the supported syntax.
void Dragengine.Scenery.ECBehaviorPlayerControllable.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorPlayerControllable.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
ECBehaviorInstance Dragengine.Scenery.ECBehaviorPlayerControllable.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorPlayerControllable.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorPlayerControllable.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorPlayerControllable.
ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorPlayerControllable.getConversationActor | ( | ) |
Conversation actor behavior or null.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorPlayerControllable.Instance .
Instance Dragengine.Scenery.ECBehaviorPlayerControllable.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.new | ( | BehaviorElementClass | eclass, |
Tracker | tracker | ||
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void Dragengine.Scenery.ECBehaviorPlayerControllable.setConversationActor | ( | ECBehaviorConversationActor | conversationActor | ) |
Set conversation actor or null.
If set adds conversation condition and command.
void Dragengine.Scenery.ECBehaviorPlayerControllable.setTracker | ( | Tracker | tracker | ) |
Set tracker.