Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorPlayerControllable.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorPlayerControllable.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addListener (Listener listener)
 Add listener. More...
 
void dispose ()
 Dispose of instance. More...
 
ECBehaviorPlayerControllable getECBehavior ()
 Behavior. More...
 
Instance getPlayerControlled ()
 Active player actor. More...
 
Tracker getTracker ()
 Tracker. More...
 
void init (StubElement stub)
 Initialize behavior from stub. More...
 
bool isNotPlayerControlled ()
 Actor is not the active player actor. More...
 
bool isPlayerControlled ()
 Actor is the active player actor. More...
 
Instance new (ECBehaviorPlayerControllable ecbehavior, BehaviorElement element)
 Create instance. More...
 
void notifyPlayerReleasesControl ()
 Called by Tracker to notify behavior listeners. More...
 
void notifyPlayerTakesControl ()
 Called by Tracker to notify behavior listeners. More...
 
void removeListener (Listener listener)
 Remove listener. More...
 
void takeControl ()
 Take control of actor. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListener()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.addListener ( Listener  listener)

Add listener.

◆ dispose()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.dispose ( )

Dispose of instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.getECBehavior ( )

Behavior.

◆ getPlayerControlled()

Instance Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.getPlayerControlled ( )

Active player actor.

◆ getTracker()

Tracker Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.getTracker ( )

◆ init()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.init ( StubElement  stub)

Initialize behavior from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ isNotPlayerControlled()

bool Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.isNotPlayerControlled ( )

Actor is not the active player actor.

◆ isPlayerControlled()

bool Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.isPlayerControlled ( )

Actor is the active player actor.

◆ new()

Instance Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.new ( ECBehaviorPlayerControllable  ecbehavior,
BehaviorElement  element 
)

Create instance.

◆ notifyPlayerReleasesControl()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.notifyPlayerReleasesControl ( )

Called by Tracker to notify behavior listeners.

◆ notifyPlayerTakesControl()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.notifyPlayerTakesControl ( )

Called by Tracker to notify behavior listeners.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.removeListener ( Listener  listener)

Remove listener.

◆ takeControl()

void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.takeControl ( )

Take control of actor.


The documentation for this class was generated from the following file: