Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorVRHandPointedAt Class Reference

Behavior element behavior adding support to track if VR hands point at element. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRHandPointedAt:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener fhandy using block. More...
 
void addListenerFactory (ListenerFactory fhandy)
 Add listener fhandy. More...
 
void createListeners (Instance instance)
 Create listeners from fhandies adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener fhandies with block with argument ListenerFactory. More...
 
ECBehaviorVRHandPointedAt new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorVRHandPointedAt getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to track if VR hands point at element.

Version
1.7

This behavior tracks if hand controllers are pointing at the element. If hand controllers start pointing at the element they are added to the list and listeners are notified. If the hand controllers stop pointing at the element they are removed from the list and listeners are notified. The behavior itself is passive. It requires to be triggered by the hand controllers elements. The ECBehaviorVRHandPointAt behavior provides this functionality.

This behavior supports persistable element classes (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorVRHandPointedAt.addListenerFactory ( Block  blockFactory)

Add listener fhandy using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorVRHandPointedAt.addListenerFactory ( ListenerFactory  fhandy)

Add listener fhandy.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorVRHandPointedAt.createListeners ( Instance  instance)

Create listeners from fhandies adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorVRHandPointedAt.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorVRHandPointedAt.forEachListenerFactory ( Block  ablock)

Visit listener fhandies with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorVRHandPointedAt Dragengine.Scenery.ECBehaviorVRHandPointedAt.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ new()

ECBehaviorVRHandPointedAt Dragengine.Scenery.ECBehaviorVRHandPointedAt.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.


The documentation for this class was generated from the following file: