Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorGrabSpot Class Reference

Behavior element behavior adding support to define grab spot for actors. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorGrabSpot:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
ECComposeAttachResource getAttachTouchCollider ()
 Attach touch collider. More...
 
ECBehaviorCollider getCollider ()
 Collider behavior or null. More...
 
ECComposeCollider getTouchCollider ()
 Composeable touch collider. More...
 
ECBehaviorGrabSpot new (BehaviorElementClass eclass, ECBehaviorCollider collider)
 Create behavior element class. More...
 
ECBehaviorGrabSpot new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id)
 
ECBehaviorGrabSpot new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorGrabSpot getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to define grab spot for actors.

Version
1.9

Defines position and orientation where the actor can grab the owner element. Grab spots are typically used for physics interaction like VR hand use but can be used also with mouse interaction. The actual grabbing interaction, exact grab location and orientation as well as attaching logic is handled by other behaviors using listening. This behavior also tracks if an actor is grabbing the grab spot. Hence at most one actor can grab an grab spot at each time.

Elements able to grab a grab spot have to use the ECBehaviorGrabber behavior. Both the grab spot and the grabber have to persist the other behavior. During restoring no notifications are triggered this way.

Element class properties have the prefix "grabSpot{(id)}.".

This behavior uses no other behaviors.

This behavior does require the element class to be persistable (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorGrabSpot.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorGrabSpot.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorGrabSpot.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorGrabSpot.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorGrabSpot.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getAttachTouchCollider()

ECComposeAttachResource Dragengine.Scenery.ECBehaviorGrabSpot.getAttachTouchCollider ( )

Attach touch collider.

◆ getBehaviorIn()

static ECBehaviorGrabSpot Dragengine.Scenery.ECBehaviorGrabSpot.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorGrabSpot.

◆ getCollider()

ECBehaviorCollider Dragengine.Scenery.ECBehaviorGrabSpot.getCollider ( )

Collider behavior or null.

◆ getTouchCollider()

ECComposeCollider Dragengine.Scenery.ECBehaviorGrabSpot.getTouchCollider ( )

Composeable touch collider.

◆ new() [1/3]

ECBehaviorGrabSpot Dragengine.Scenery.ECBehaviorGrabSpot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider 
)

Create behavior element class.

These behaviors can be null:

  • collider

◆ new() [2/3]

ECBehaviorGrabSpot Dragengine.Scenery.ECBehaviorGrabSpot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id 
)

◆ new() [3/3]

ECBehaviorGrabSpot Dragengine.Scenery.ECBehaviorGrabSpot.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id,
String  prefix 
)

The documentation for this class was generated from the following file: