Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorGrabber Class Reference

Behavior element behavior adding support to grab an ECBehaviorGrabSpot. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorGrabber:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Additional Inherited Members

- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
void dispose ()
 Dispose of behavior. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to grab an ECBehaviorGrabSpot.

Version
1.9

Grab spots are typically used for physics interaction like VR hand use but can be used also with mouse interaction. The actual grabbing interaction, exact grab location and orientation as well as attaching logic is handled by other behaviors using listening. This behavior also tracks if what grab spot an actor is grabbing. Hence at most one grab spot can be grabbed by this behavior at each time.

Elements able to be grabbed have to use the ECBehaviorGrabSpot behavior. Both the grab spot and the grabber have to persist the other behavior. During restoring no notifications are triggered this way.

Do detect grab spots a touch sensor is added with a default sphere shape. By default the touch sensor is disabled and has to be enabled if the game logic allows grabbing. The collision filter category is set to BaseGameApp.CollisionFilterBit.trigger and the collision filter mask is set to BaseGameApp.CollisionFilterBit.dynamic.

Element class properties have the prefix "grabber{(id)}.".

This behavior uses no other behaviors.

This behavior does not require the element class to be persistable (setPersistable).


The documentation for this class was generated from the following file: