Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorEvaluate Class Reference

Behavior element behavior evaluating trigger expression. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorEvaluate:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  BooleanListener
 Implementation of behavior instance listener using BooleanBehaviorListener. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
ECPBoolean getPulse ()
 Pulse trigger target instead of fire it. More...
 
ECPString getTarget ()
 Trigger target to operate. More...
 
ECBehaviorTriggered getTriggered ()
 Trigger to evaluate. More...
 
TSTriggerTable getTriggerTable ()
 Trigger table or null if not used. More...
 
ECBehaviorEvaluate new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
ECBehaviorEvaluate new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
ECBehaviorEvaluate new (BehaviorElementClass eclass, TSTriggerTable triggerTable)
 
ECBehaviorEvaluate new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id)
 
ECBehaviorEvaluate new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id, String subID)
 
ECBehaviorEvaluate new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id, String subID, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorEvaluate getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Public Attributes

Array pListenerFactories
 
ECPBoolean pPulse
 
ECPString pTarget
 
ECBehaviorTriggered pTriggered
 
TSTriggerTable pTriggerTable
 

Protected Member Functions

void setTriggerTable (TSTriggerTable triggerTable)
 Set trigger table or null if not used. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior evaluating trigger expression.

Fires and resets a trigger target depending on the evaluation state of a trigger expression. Optionally pulses trigger target instead of just firing it.

Element class properties have the prefix "evaluate{(id)}.".

This behavior does not require the element class to be persistable (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorEvaluate.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorEvaluate.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorEvaluate.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorEvaluate.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorEvaluate.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getPulse()

ECPBoolean Dragengine.Scenery.ECBehaviorEvaluate.getPulse ( )

Pulse trigger target instead of fire it.

◆ getTarget()

ECPString Dragengine.Scenery.ECBehaviorEvaluate.getTarget ( )

Trigger target to operate.

◆ getTriggered()

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorEvaluate.getTriggered ( )

Trigger to evaluate.

◆ getTriggerTable()

TSTriggerTable Dragengine.Scenery.ECBehaviorEvaluate.getTriggerTable ( )

Trigger table or null if not used.

◆ new() [1/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [2/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass,
String  id 
)

Create default composeable behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [3/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable 
)

◆ new() [4/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable,
String  id 
)

◆ new() [5/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable,
String  id,
String  subID 
)

◆ new() [6/6]

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable,
String  id,
String  subID,
String  prefix 
)

◆ setTriggerTable()

void Dragengine.Scenery.ECBehaviorEvaluate.setTriggerTable ( TSTriggerTable  triggerTable)
protected

Set trigger table or null if not used.

Member Data Documentation

◆ pListenerFactories

Array Dragengine.Scenery.ECBehaviorEvaluate.pListenerFactories

◆ pPulse

ECPBoolean Dragengine.Scenery.ECBehaviorEvaluate.pPulse

◆ pTarget

ECPString Dragengine.Scenery.ECBehaviorEvaluate.pTarget

◆ pTriggered

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorEvaluate.pTriggered

◆ pTriggerTable

TSTriggerTable Dragengine.Scenery.ECBehaviorEvaluate.pTriggerTable

The documentation for this class was generated from the following file: