Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorTriggered Class Reference

Behavior element behavior adding trigger support. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorTriggered:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  BooleanListener
 Implementation of behavior instance listener using BooleanBehaviorListener. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
ECPString getTrigger ()
 Trigger. More...
 
TSTriggerTable getTriggerTable ()
 Trigger table. More...
 
ECBehaviorTriggered new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
ECBehaviorTriggered new (BehaviorElementClass eclass, String id)
 Create behavior element class. More...
 
ECBehaviorTriggered new (BehaviorElementClass eclass, TSTriggerTable triggerTable)
 Create behavior element class. More...
 
ECBehaviorTriggered new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id)
 Create behavior element class. More...
 
ECBehaviorTriggered new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id, String propertyName)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorTriggered getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Public Attributes

Array pListenerFactories
 
ECPString pTrigger
 
TSTriggerTable pTriggerTable
 

Protected Member Functions

void setTriggerTable (TSTriggerTable triggerTable)
 Set trigger table. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding trigger support.

Adds a trigger expression to the behavior element. If the trigger expression changes value notifies the behavior element or other behaviors using listeners.

The default stub property name for the trigger expression is "trigger" if ID is empty or "{id}.trigger" if the ID is not empty. The stub property name can be changed which is typically done by ECBehavior using ECBehaviorTriggered in a composed way.

The initial state of the element is "false". If the element is added to the game world notifyListeners() is only called if the trigger expression is "true" at this time.

Element class property is named "trigger{(id)}".

This behavior does not require the element class to be persistable (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorTriggered.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorTriggered.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorTriggered.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorTriggered.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorTriggered.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getTrigger()

ECPString Dragengine.Scenery.ECBehaviorTriggered.getTrigger ( )

Trigger.

◆ getTriggerTable()

TSTriggerTable Dragengine.Scenery.ECBehaviorTriggered.getTriggerTable ( )

Trigger table.

◆ new() [1/5]

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [2/5]

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.new ( BehaviorElementClass  eclass,
String  id 
)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [3/5]

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable 
)

Create behavior element class.

◆ new() [4/5]

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable,
String  id 
)

Create behavior element class.

◆ new() [5/5]

ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTriggered.new ( BehaviorElementClass  eclass,
TSTriggerTable  triggerTable,
String  id,
String  propertyName 
)

◆ setTriggerTable()

void Dragengine.Scenery.ECBehaviorTriggered.setTriggerTable ( TSTriggerTable  triggerTable)
protected

Set trigger table.

Member Data Documentation

◆ pListenerFactories

Array Dragengine.Scenery.ECBehaviorTriggered.pListenerFactories

◆ pTrigger

ECPString Dragengine.Scenery.ECBehaviorTriggered.pTrigger

◆ pTriggerTable

TSTriggerTable Dragengine.Scenery.ECBehaviorTriggered.pTriggerTable

The documentation for this class was generated from the following file: