Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorEvaluate.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorEvaluate.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  EvaluateListener
 Trigger listener. More...
 

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
void dispose ()
 Dispose of composeable instance. More...
 
void evaluate ()
 Evaluate trigger expression. More...
 
ECBehaviorEvaluate getECBehavior ()
 Behavior. More...
 
bool getPulse ()
 Pulse trigger target instead of fire. More...
 
TSNamedTriggerTarget getTarget ()
 Trigger target or null. More...
 
ECBehaviorTriggered.Instance getTrigger ()
 Trigger or null. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorEvaluate ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Public Attributes

ECBehaviorEvaluate pECBehavior
 
Array pListeners
 
bool pPulse
 
TSNamedTriggerTarget pTarget
 
ECBehaviorTriggered.Instance pTrigger
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorEvaluate.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorEvaluate.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ evaluate()

void Dragengine.Scenery.ECBehaviorEvaluate.Instance.evaluate ( )

Evaluate trigger expression.

◆ getECBehavior()

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.Instance.getECBehavior ( )

Behavior.

◆ getPulse()

bool Dragengine.Scenery.ECBehaviorEvaluate.Instance.getPulse ( )

Pulse trigger target instead of fire.

◆ getTarget()

TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorEvaluate.Instance.getTarget ( )

Trigger target or null.

◆ getTrigger()

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.getTrigger ( )

Trigger or null.

◆ init()

void Dragengine.Scenery.ECBehaviorEvaluate.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.new ( ECBehaviorEvaluate  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorEvaluate.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

Member Data Documentation

◆ pECBehavior

ECBehaviorEvaluate Dragengine.Scenery.ECBehaviorEvaluate.Instance.pECBehavior

◆ pListeners

Array Dragengine.Scenery.ECBehaviorEvaluate.Instance.pListeners

◆ pPulse

bool Dragengine.Scenery.ECBehaviorEvaluate.Instance.pPulse

◆ pTarget

TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorEvaluate.Instance.pTarget

◆ pTrigger

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorEvaluate.Instance.pTrigger

The documentation for this class was generated from the following file: