Drag[en]gine Script Module DragonScript
1.21
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Behavior instance. More...
Public Member Functions | |
void | addBreakPoint (float breakPoint) |
Add break point. More... | |
void | addListener (Listener listener) |
Add listener. More... | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
Animator | getAnimator () |
Animator or null if absent. More... | |
float | getBreakPointAt (int index) |
Break point at index. More... | |
int | getBreakPointCount () |
Count of break points. More... | |
ECBehaviorCollider.Instance | getCollider () |
Collider behavior. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior. More... | |
ECPString | getControllerName () |
Name of playback controller (default "cutscene"). More... | |
ECBehaviorConversationActor.Instance | getConversationActor () |
Conversation actor behavior. More... | |
ECBehaviorConversationActor | getConversationActor () |
Conversation actor behavior. More... | |
ECBehaviorActorCutscene | getECBehavior () |
Behavior. More... | |
Loaders | getLoaders () |
Loaders. More... | |
int | getNextBreakPoint () |
Index of next break point. More... | |
State | getState () |
State. More... | |
void | init (StubElement stub) |
Initialize behavior from stub. More... | |
bool | isPaused () |
Cutscene is waiting at a break point. More... | |
bool | isPlaying () |
Cutscene is playing back. More... | |
bool | isStopped () |
Cutscene is stopped. More... | |
Instance | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor) |
Create behavior element class. More... | |
Instance | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor, Loaders loaders) |
Instance | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor, Loaders loaders, String prefix) |
Instance | new (ECBehaviorActorCutscene ecbehavior, BehaviorElement element) |
Create behavior instance. More... | |
void | playSynthesizer (String path, float range, Vector position, String bone) |
Load synthesizer and create speaker playing it back. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior from file. More... | |
void | removeAllBreakPoints () |
Remove all break points. More... | |
void | removeListener (Listener listener) |
Remove listener. More... | |
void | setAnimator (String path) |
Set animator from path or null if absent. More... | |
void | setNextBreakPoint (int index) |
Set index of next break point. More... | |
void | start () |
Play back cutscene. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior to file. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
Static Public Member Functions | |
static ECBehaviorActorCutscene | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Protected Member Functions | |
void | setState (State state) |
Set state. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addBreakPoint | ( | float | breakPoint | ) |
Add break point.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListener | ( | Listener | listener | ) |
Add listener.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
Animator Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getAnimator | ( | ) |
Animator or null if absent.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorConversationActor.
float Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getBreakPointAt | ( | int | index | ) |
Break point at index.
int Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getBreakPointCount | ( | ) |
Count of break points.
ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getCollider | ( | ) |
Collider behavior.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getCollider | ( | ) |
Collider behavior.
ECPString Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getControllerName | ( | ) |
Name of playback controller (default "cutscene").
ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getConversationActor | ( | ) |
Conversation actor behavior.
ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getConversationActor | ( | ) |
Conversation actor behavior.
ECBehaviorActorCutscene Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getECBehavior | ( | ) |
Behavior.
Loaders Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getLoaders | ( | ) |
Loaders.
int Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getNextBreakPoint | ( | ) |
Index of next break point.
State Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getState | ( | ) |
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isPaused | ( | ) |
Cutscene is waiting at a break point.
bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isPlaying | ( | ) |
Cutscene is playing back.
bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isStopped | ( | ) |
Cutscene is stopped.
Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorConversationActor | conversationActor | ||
) |
Create behavior element class.
Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorConversationActor | conversationActor, | ||
Loaders | loaders | ||
) |
Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorConversationActor | conversationActor, | ||
Loaders | loaders, | ||
String | prefix | ||
) |
Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new | ( | ECBehaviorActorCutscene | ecbehavior, |
BehaviorElement | element | ||
) |
Create behavior instance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.playSynthesizer | ( | String | path, |
float | range, | ||
Vector | position, | ||
String | bone | ||
) |
Load synthesizer and create speaker playing it back.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.readFromFile | ( | PersistencyEnvironment | env, |
FileReader | reader | ||
) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.removeAllBreakPoints | ( | ) |
Remove all break points.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.setAnimator | ( | String | path | ) |
Set animator from path or null if absent.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.setNextBreakPoint | ( | int | index | ) |
Set index of next break point.
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protected |
Set state.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.start | ( | ) |
Play back cutscene.
void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.writeToFile | ( | PersistencyEnvironment | env, |
FileWriter | writer | ||
) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.