Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addBreakPoint (float breakPoint)
 Add break point. More...
 
void addListener (Listener listener)
 Add listener. More...
 
void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
Animator getAnimator ()
 Animator or null if absent. More...
 
float getBreakPointAt (int index)
 Break point at index. More...
 
int getBreakPointCount ()
 Count of break points. More...
 
ECBehaviorCollider.Instance getCollider ()
 Collider behavior. More...
 
ECBehaviorCollider getCollider ()
 Collider behavior. More...
 
ECPString getControllerName ()
 Name of playback controller (default "cutscene"). More...
 
ECBehaviorConversationActor.Instance getConversationActor ()
 Conversation actor behavior. More...
 
ECBehaviorConversationActor getConversationActor ()
 Conversation actor behavior. More...
 
ECBehaviorActorCutscene getECBehavior ()
 Behavior. More...
 
Loaders getLoaders ()
 Loaders. More...
 
int getNextBreakPoint ()
 Index of next break point. More...
 
State getState ()
 State. More...
 
void init (StubElement stub)
 Initialize behavior from stub. More...
 
bool isPaused ()
 Cutscene is waiting at a break point. More...
 
bool isPlaying ()
 Cutscene is playing back. More...
 
bool isStopped ()
 Cutscene is stopped. More...
 
Instance new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor)
 Create behavior element class. More...
 
Instance new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor, Loaders loaders)
 
Instance new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorConversationActor conversationActor, Loaders loaders, String prefix)
 
Instance new (ECBehaviorActorCutscene ecbehavior, BehaviorElement element)
 Create behavior instance. More...
 
void playSynthesizer (String path, float range, Vector position, String bone)
 Load synthesizer and create speaker playing it back. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior from file. More...
 
void removeAllBreakPoints ()
 Remove all break points. More...
 
void removeListener (Listener listener)
 Remove listener. More...
 
void setAnimator (String path)
 Set animator from path or null if absent. More...
 
void setNextBreakPoint (int index)
 Set index of next break point. More...
 
void start ()
 Play back cutscene. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Static Public Member Functions

static ECBehaviorActorCutscene getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Protected Member Functions

void setState (State state)
 Set state. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addBreakPoint()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addBreakPoint ( float  breakPoint)

Add break point.

◆ addListener()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListener ( Listener  listener)

Add listener.

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose() [1/2]

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ dispose() [2/2]

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getAnimator()

Animator Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getAnimator ( )

Animator or null if absent.

◆ getBehaviorIn()

static ECBehaviorActorCutscene Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorConversationActor.

◆ getBreakPointAt()

float Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getBreakPointAt ( int  index)

Break point at index.

◆ getBreakPointCount()

int Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getBreakPointCount ( )

Count of break points.

◆ getCollider() [1/2]

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getCollider ( )

Collider behavior.

◆ getCollider() [2/2]

ECBehaviorCollider Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getCollider ( )

Collider behavior.

◆ getControllerName()

ECPString Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getControllerName ( )

Name of playback controller (default "cutscene").

◆ getConversationActor() [1/2]

ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getConversationActor ( )

Conversation actor behavior.

◆ getConversationActor() [2/2]

ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getConversationActor ( )

Conversation actor behavior.

◆ getECBehavior()

ECBehaviorActorCutscene Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getECBehavior ( )

Behavior.

◆ getLoaders()

Loaders Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getLoaders ( )

Loaders.

◆ getNextBreakPoint()

int Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getNextBreakPoint ( )

Index of next break point.

◆ getState()

State Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.getState ( )

◆ init()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.init ( StubElement  stub)

Initialize behavior from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ isPaused()

bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isPaused ( )

Cutscene is waiting at a break point.

◆ isPlaying()

bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isPlaying ( )

Cutscene is playing back.

◆ isStopped()

bool Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.isStopped ( )

Cutscene is stopped.

◆ new() [1/4]

Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
ECBehaviorConversationActor  conversationActor 
)

Create behavior element class.

◆ new() [2/4]

Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
ECBehaviorConversationActor  conversationActor,
Loaders  loaders 
)

◆ new() [3/4]

Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
ECBehaviorConversationActor  conversationActor,
Loaders  loaders,
String  prefix 
)

◆ new() [4/4]

Instance Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.new ( ECBehaviorActorCutscene  ecbehavior,
BehaviorElement  element 
)

Create behavior instance.

◆ playSynthesizer()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.playSynthesizer ( String  path,
float  range,
Vector  position,
String  bone 
)

Load synthesizer and create speaker playing it back.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read behavior from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeAllBreakPoints()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.removeAllBreakPoints ( )

Remove all break points.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.removeListener ( Listener  listener)

Remove listener.

◆ setAnimator()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.setAnimator ( String  path)

Set animator from path or null if absent.

◆ setNextBreakPoint()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.setNextBreakPoint ( int  index)

Set index of next break point.

◆ setState()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.setState ( State  state)
protected

Set state.

◆ start()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.start ( )

Play back cutscene.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorActorCutscene.ConversationController.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write behavior to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: