Drag[en]gine Script Module DragonScript
1.21
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Behavior adding cutscene support to actors. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | ConversationController |
Conversation condition and command controlling cutscene. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
enum | State |
States. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
void | dispose () |
Dispose of behavior. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior adding cutscene support to actors.
Allows actor to perform cutscene actions controlled by conversation scripts.
Loads a custom animator and applies it to ECBehaviorConversationActor. Controller mappings assigned to ECBehaviorConversationActor do affect the loaded animator so cutscene animators can integrate into switched animators. In addition this behavior adds a controller named "cutscene" which is used to play back the cutscene.
Upon starting the animation captures the current animation state into state number 0. This allows cutscenes to blend over from the current state if required.
Supports adding break points to interrupt playing back a cutscene until the conversation script decides to continue. This allows for special configurations and requires the used animator to support playing back an idle animation (for example using "idle" controller) while the cutscene controller is frozen at the break point value.
Also supports loading a sound or synthesizer to play back while the cutscene is running.
When using this behavior make sure the BaseActorAction subclass used supports changing animator assigned to ECBehaviorActorAnimated while the action is in used. If this is not the case the BaseActorAction subclass can access AnimatorController of the previous animator causing problems.
Adds these conversation condition and command named "cutscene".
Element class property prefix is "cutscene".