Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.BaseVRActor Class Reference

Basic VR actor class. More...

Inheritance diagram for Dragengine.Scenery.BaseVRActor:
Dragengine.Scenery.BaseActor Dragengine.Scenery.BehaviorElement Dragengine.Scenery.Element

Public Member Functions

ECBehaviorVRHMD.Instance getVRHMD ()
 VR HMD. More...
 
ECBehaviorVRHand.Instance getVRLeftHand ()
 VR Left Hand Controller. More...
 
ECBehaviorVRHandAction.Instance getVRLeftHandAction ()
 VR Left Hand Action. More...
 
ECBehaviorActorAnimated.Instance getVRLeftHandAnimated ()
 VR Left Hand Animated. More...
 
ECBehaviorAttachSlot.Instance getVRLeftHandAttachSlot ()
 VR Left Hand Controller Attach Slot. More...
 
ECBehaviorGrabber.Instance getVRLeftHandGrabber ()
 VR Left Hand Controller Grabber. More...
 
ECBehaviorVRHandLaserPointer.Instance getVRLeftHandLaserPointer ()
 VR Left Hand Controller Laser Pointer. More...
 
ECBehaviorVRHandPointAt.Instance getVRLeftHandPointAt ()
 VR Left Hand Controller Point-At. More...
 
ECBehaviorVRHandPose.Instance getVRLeftHandPose ()
 VR Left Hand Pose. More...
 
ECBehaviorVRPlayspace.Instance getVRPlayspace ()
 VR Playspace behavior instance. More...
 
ECBehaviorVRHand.Instance getVRRightHand ()
 VR Right Hand Controller. More...
 
ECBehaviorVRHandAction.Instance getVRRightHandAction ()
 VR Right Hand Action. More...
 
ECBehaviorActorAnimated.Instance getVRRightHandAnimated ()
 VR Right Hand Animated. More...
 
ECBehaviorAttachSlot.Instance getVRRightHandAttachSlot ()
 VR Right Hand Controller Attach Slot. More...
 
ECBehaviorGrabber.Instance getVRRightHandGrabber ()
 VR Right Hand Controller Grabber. More...
 
ECBehaviorVRHandLaserPointer.Instance getVRRightHandLaserPointer ()
 VR Right Hand Controller Laser Pointer. More...
 
ECBehaviorVRHandPointAt.Instance getVRRightHandPointAt ()
 VR Right Hand Controller Point-At. More...
 
ECBehaviorVRHandPose.Instance getVRRightHandPose ()
 VR Right Hand Pose. More...
 
BaseVRActor new (BaseVRActorClass eclass)
 Create element. More...
 
void visit (ElementVisitor visitor)
 Visit element. More...
 
- Public Member Functions inherited from Dragengine.Scenery.BaseActor
void addToGameWorld ()
 Add to game world. More...
 
ECBehaviorActorAnimated.Instance getActorAnimated ()
 Actor animated behavior instance. More...
 
ECBehaviorActorMover.Instance getActorMover ()
 Actor mover instance. More...
 
ECBehaviorActorAIAction.Instance getAIAction ()
 AI-Action instance. More...
 
ECBehaviorAlignActor.Instance getAlignActor ()
 Align actor instance. More...
 
ECBehaviorAvoidCollision.Instance getAvoidCollision ()
 Avoid collision instance. More...
 
ECBehaviorAvoidedByActor.Instance getAvoidedByActor ()
 Avoided by actor instance. More...
 
ECBehaviorCollider.Instance getCollider ()
 Collider behavior instance. More...
 
ECBehaviorColliderAI.Instance getColliderAI ()
 Collider AI behavior instance. More...
 
ECBehaviorComponent.Instance getComponent ()
 Component behavio instance. More...
 
ECBehaviorConversationActor.Instance getConversationActor ()
 Conversation actor instance. More...
 
ECBehaviorFootSteps.Instance getFootSteps ()
 Foot steps instance. More...
 
ECBehaviorLocomotion.Instance getLocomotion ()
 Locomotion behavior instance. More...
 
ECBehaviorNavigator.Instance getNavigator ()
 Navigator instance. More...
 
ECBehaviorParameterTable.Instance getParameterTable ()
 Parameter table instance. More...
 
ECBehaviorPlayerControllable.Instance getPlayerControllable ()
 Player controllable instance. More...
 
ECBehaviorPlayerInputCrouch.Instance getPlayerInputCrouch ()
 Player input crouching behavior instance. More...
 
ECBehaviorPlayerInputLook.Instance getPlayerInputLook ()
 Player input looking around behavior instance. More...
 
ECBehaviorPlayerInputMove.Instance getPlayerInputMove ()
 Player input moving behavior instance. More...
 
ECBehaviorPlayerInputTurn.Instance getPlayerInputTurn ()
 Player input turning behavior instance. More...
 
ECBehaviorProjectToGround.Instance getProjectToGround ()
 Project to ground behavior instance. More...
 
ECBehaviorRideOn.Instance getRideOn ()
 Ride on instance. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
BaseActor new (BaseActorClass eclass)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void teleportAdjustActor ()
 Adjust actor after teleporting. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 
- Public Member Functions inherited from Dragengine.Scenery.BehaviorElement
Array collectInstances (Block ablock)
 Collect behavior instance with block into Array. More...
 
ECBehaviorInstance findInstance (Block ablock)
 Find behavior instance with block. More...
 
void forEachInstance (Block ablock)
 Visit behavior instances with block. More...
 
void forEachInstanceReverse (Block ablock)
 Visit behavior instances with block in reverse order. More...
 
ECBehaviorInstance getInstanceAt (int index)
 Behavior instance at index. More...
 
bool getRequiresAttachToParent ()
 Attach to parent has not been processed yet. More...
 
bool getRequiresEnterFrame ()
 Sub-class requires enterFrame() to be called. More...
 
bool getRequiresThink ()
 Sub-class requires think() to be called. More...
 
bool isChangingGameWorld ()
 Behavior element is in progress of beeing added to or removed from a GameWorld. More...
 
bool isReallyInGameWorld ()
 Element is in GameWorld and not in progress of beeing removed from it. More...
 
BehaviorElement new (BehaviorElementClass eclass)
 Create element. More...
 
void onSetPosition ()
 Position changed. More...
 
void requiresThinkChanged ()
 Requires thinking changed. More...
 
void setRequiresAttachToParent (bool requiresAttachToParent)
 Set if attach to parent has not been processed yet. More...
 
- Public Member Functions inherited from Dragengine.Scenery.Element
Dictionary debugInformation ()
 Debug information as Dictionary. More...
 
void dispose ()
 Dispose of element. More...
 
void enterFrame ()
 Frame update started. More...
 
ElementClass getClass ()
 
DMatrix getElementMatrix ()
 Matrix to transform from element space into world space. More...
 
GameWorld getGameWorld ()
 
UniqueID getID ()
 
DMatrix getInverseElementMatrix ()
 Matrix to transform from world space into element space. More...
 
bool getIsScaled ()
 Is scaled. More...
 
Quaternion getOrientation ()
 Orientation. More...
 
Element getParent ()
 
DVector getPosition ()
 Position. More...
 
Vector getScaling ()
 Scaling. More...
 
StubElement getStub ()
 Element stub used to create the element. More...
 
bool getTouchable ()
 
bool getVisible ()
 
bool isChildOf (Element parent)
 
bool isDisposed ()
 Element has been disposed of. More...
 
bool isMyselfOrChildOf (Element parent)
 
bool isNotDisposed ()
 Element has not been disposed of. More...
 
void log (String message)
 Log using BaseGameApp Console if present. More...
 
Element new (ElementClass elementClass)
 
void onSetGameWorld ()
 
void onSetGeometry ()
 Position, orientation or scaling changed. More...
 
void onSetOrientation ()
 Orientation changed. More...
 
void onSetParent ()
 
void onSetScaling ()
 Scaling changed. More...
 
void onSetTouchable ()
 
void onSetVisible ()
 
void postThink (float elapsed)
 
void removeFromGameWorld ()
 
void removeFromGameWorldIfPresent ()
 Remove element from game world if present. More...
 
void safeDispose ()
 Remove element from game world if present and dispose of element. More...
 
void setGameWorld (GameWorld gameWorld)
 
void setGeometry (DVector position, Quaternion orientation)
 Set position and orientation. More...
 
void setGeometry (DVector position, Quaternion orientation, Vector scaling)
 Set position, orientation and scaling of element. More...
 
void setID (UniqueID id)
 
void setOrientation (Quaternion orientation)
 Set orientation. More...
 
void setParent (Element parent)
 
void setPosition (DVector position)
 Set position. More...
 
void setScaling (Vector scaling)
 Set scaling. More...
 
void setStub (StubElement stub)
 Set element stub used to create the element. More...
 
void setTouchable (bool touchable)
 
void setVisible (bool visible)
 
void think (float elapsed)
 
String toString ()
 
void writeToFileWithStub (PersistencyEnvironment env, FileWriter writer)
 Write element to file writer with stub. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Dragengine.Scenery.Element
static Element readElementFromFileWithStub (PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList)
 Load element from file reader with stub supporting null element. More...
 
static void writeElementToFileWithStub (PersistencyEnvironment env, FileWriter writer, Element element)
 Write element to file writer with stub supporting null element. More...
 
- Public Attributes inherited from Dragengine.Scenery.BaseActor
ECBehaviorActorAnimated.Instance pActorAnimated
 
ECBehaviorActorMover.Instance pActorMover
 
ECBehaviorActorAIAction.Instance pAIAction
 
ECBehaviorAlignActor.Instance pAlignActor
 
ECBehaviorAvoidCollision.Instance pAvoidCollision
 
ECBehaviorAvoidedByActor.Instance pAvoidedByActor
 
ECBehaviorCollider.Instance pCollider
 
ECBehaviorColliderAI.Instance pColliderAI
 
ECBehaviorComponent.Instance pComponent
 
ECBehaviorConversationActor.Instance pConversationActor
 
ECBehaviorFootSteps.Instance pFootSteps
 
ECBehaviorLocomotion.Instance pLocomotion
 
ECBehaviorNavigator.Instance pNavigator
 
ECBehaviorParameterTable.Instance pParameterTable
 
ECBehaviorPlayerControllable.Instance pPlayerControllable
 
ECBehaviorPlayerInputCrouch.Instance pPlayerInputCrouch
 
ECBehaviorPlayerInputLook.Instance pPlayerInputLook
 
ECBehaviorPlayerInputMove.Instance pPlayerInputMove
 
ECBehaviorPlayerInputTurn.Instance pPlayerInputTurn
 
ECBehaviorProjectToGround.Instance pProjectToGround
 
ECBehaviorRideOn.Instance pRideOn
 
- Public Attributes inherited from Dragengine.Scenery.BehaviorElement
Array pInstances
 
bool pIsChangingGameWorld
 
bool pIsThinker
 
bool pRequiresAttachToParent
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 
Array pThinkingInstances
 
- Protected Member Functions inherited from Dragengine.Scenery.BaseActor
void initAvoidCollisionShape (StubElement stub)
 Initialize avoid collision collider shape. More...
 
void initColliderShape (StubElement stub)
 Initialize collider AI shape. More...
 
void initNavigator (StubElement stub)
 Initialize navigator. More...
 
void initProjectToGroundShapes (StubElement stub)
 Initialize project to ground shapes. More...
 
void spawnAdjustActor ()
 Adjust actor after spawning. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.BehaviorElement
void setRequiresEnterFrame (bool requiresEnterFrame)
 Set if sub-class requires enterFrame() to be called. More...
 
void setRequiresThink (bool requiresThink)
 Set if sub-class requires think() to be called. More...
 

Detailed Description

Basic VR actor class.

Version
1.6

Extends BaseActor with VR behaviors.

Member Function Documentation

◆ getVRHMD()

ECBehaviorVRHMD.Instance Dragengine.Scenery.BaseVRActor.getVRHMD ( )

VR HMD.

◆ getVRLeftHand()

ECBehaviorVRHand.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHand ( )

VR Left Hand Controller.

◆ getVRLeftHandAction()

ECBehaviorVRHandAction.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandAction ( )

VR Left Hand Action.

Version
1.10

◆ getVRLeftHandAnimated()

ECBehaviorActorAnimated.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandAnimated ( )

VR Left Hand Animated.

Version
1.10

◆ getVRLeftHandAttachSlot()

ECBehaviorAttachSlot.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandAttachSlot ( )

VR Left Hand Controller Attach Slot.

Version
1.9

◆ getVRLeftHandGrabber()

ECBehaviorGrabber.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandGrabber ( )

VR Left Hand Controller Grabber.

Version
1.9

◆ getVRLeftHandLaserPointer()

ECBehaviorVRHandLaserPointer.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandLaserPointer ( )

VR Left Hand Controller Laser Pointer.

◆ getVRLeftHandPointAt()

ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandPointAt ( )

VR Left Hand Controller Point-At.

◆ getVRLeftHandPose()

ECBehaviorVRHandPose.Instance Dragengine.Scenery.BaseVRActor.getVRLeftHandPose ( )

VR Left Hand Pose.

Version
1.10

◆ getVRPlayspace()

ECBehaviorVRPlayspace.Instance Dragengine.Scenery.BaseVRActor.getVRPlayspace ( )

VR Playspace behavior instance.

◆ getVRRightHand()

ECBehaviorVRHand.Instance Dragengine.Scenery.BaseVRActor.getVRRightHand ( )

VR Right Hand Controller.

◆ getVRRightHandAction()

ECBehaviorVRHandAction.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandAction ( )

VR Right Hand Action.

Version
1.10

◆ getVRRightHandAnimated()

ECBehaviorActorAnimated.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandAnimated ( )

VR Right Hand Animated.

Version
1.10

◆ getVRRightHandAttachSlot()

ECBehaviorAttachSlot.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandAttachSlot ( )

VR Right Hand Controller Attach Slot.

Version
1.9

◆ getVRRightHandGrabber()

ECBehaviorGrabber.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandGrabber ( )

VR Right Hand Controller Grabber.

Version
1.9

◆ getVRRightHandLaserPointer()

ECBehaviorVRHandLaserPointer.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandLaserPointer ( )

VR Right Hand Controller Laser Pointer.

◆ getVRRightHandPointAt()

ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandPointAt ( )

VR Right Hand Controller Point-At.

◆ getVRRightHandPose()

ECBehaviorVRHandPose.Instance Dragengine.Scenery.BaseVRActor.getVRRightHandPose ( )

VR Right Hand Pose.

Version
1.10

◆ new()

BaseVRActor Dragengine.Scenery.BaseVRActor.new ( BaseVRActorClass  eclass)

Create element.

◆ visit()

void Dragengine.Scenery.BaseVRActor.visit ( ElementVisitor  visitor)

Visit element.

Reimplemented from Dragengine.Scenery.BaseActor.


The documentation for this class was generated from the following file: