Drag[en]gine Script Module DragonScript
1.21
|
Camera spot for InteractiveMainMenu. More...
Public Member Functions | |
String | getName () |
Unique name of spot. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
IMMCameraSpot | new (IMMCameraSpotClass eclass) |
Create element. More... | |
void | visit (ElementVisitor visitor) |
Visit element. More... | |
Public Member Functions inherited from Dragengine.Scenery.Element | |
void | addToGameWorld () |
Dictionary | debugInformation () |
Debug information as Dictionary. More... | |
void | dispose () |
Dispose of element. More... | |
void | enterFrame () |
Frame update started. More... | |
ElementClass | getClass () |
DMatrix | getElementMatrix () |
Matrix to transform from element space into world space. More... | |
GameWorld | getGameWorld () |
UniqueID | getID () |
DMatrix | getInverseElementMatrix () |
Matrix to transform from world space into element space. More... | |
bool | getIsScaled () |
Is scaled. More... | |
Quaternion | getOrientation () |
Orientation. More... | |
Element | getParent () |
DVector | getPosition () |
Position. More... | |
Vector | getScaling () |
Scaling. More... | |
StubElement | getStub () |
Element stub used to create the element. More... | |
bool | getTouchable () |
bool | getVisible () |
bool | isChildOf (Element parent) |
bool | isDisposed () |
Element has been disposed of. More... | |
bool | isMyselfOrChildOf (Element parent) |
bool | isNotDisposed () |
Element has not been disposed of. More... | |
void | log (String message) |
Log using BaseGameApp Console if present. More... | |
Element | new (ElementClass elementClass) |
void | onSetGameWorld () |
void | onSetGeometry () |
Position, orientation or scaling changed. More... | |
void | onSetOrientation () |
Orientation changed. More... | |
void | onSetParent () |
void | onSetPosition () |
Position changed. More... | |
void | onSetScaling () |
Scaling changed. More... | |
void | onSetTouchable () |
void | onSetVisible () |
void | postThink (float elapsed) |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read element from file reader. More... | |
void | removeFromGameWorld () |
void | removeFromGameWorldIfPresent () |
Remove element from game world if present. More... | |
void | safeDispose () |
Remove element from game world if present and dispose of element. More... | |
void | setGameWorld (GameWorld gameWorld) |
void | setGeometry (DVector position, Quaternion orientation) |
Set position and orientation. More... | |
void | setGeometry (DVector position, Quaternion orientation, Vector scaling) |
Set position, orientation and scaling of element. More... | |
void | setID (UniqueID id) |
void | setOrientation (Quaternion orientation) |
Set orientation. More... | |
void | setParent (Element parent) |
void | setPosition (DVector position) |
Set position. More... | |
void | setScaling (Vector scaling) |
Set scaling. More... | |
void | setStub (StubElement stub) |
Set element stub used to create the element. More... | |
void | setTouchable (bool touchable) |
void | setVisible (bool visible) |
void | think (float elapsed) |
String | toString () |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write element to file writer. More... | |
void | writeToFileWithStub (PersistencyEnvironment env, FileWriter writer) |
Write element to file writer with stub. More... | |
Protected Member Functions | |
void | setName (String name) |
Set unique name of spot. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Dragengine.Scenery.Element | |
static Element | readElementFromFileWithStub (PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList) |
Load element from file reader with stub supporting null element. More... | |
static void | writeElementToFileWithStub (PersistencyEnvironment env, FileWriter writer, Element element) |
Write element to file writer with stub supporting null element. More... | |
Camera spot for InteractiveMainMenu.
Defines the camera position and orientation to focus on a hot-spot. Camera spots are identified using a unique name. Each hot-spot can defines the camera spot to use when the hot spot is active.
String Dragengine.Gui.MainMenus.Interactive.IMMCameraSpot.getName | ( | ) |
Unique name of spot.
void Dragengine.Gui.MainMenus.Interactive.IMMCameraSpot.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.Element.
IMMCameraSpot Dragengine.Gui.MainMenus.Interactive.IMMCameraSpot.new | ( | IMMCameraSpotClass | eclass | ) |
Create element.
|
protected |
Set unique name of spot.
void Dragengine.Gui.MainMenus.Interactive.IMMCameraSpot.visit | ( | ElementVisitor | visitor | ) |
Visit element.
Reimplemented from Dragengine.Scenery.Element.