Drag[en]gine Script Module DragonScript  1.21
Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass Class Reference

Camera spot for InteractiveMainMenu. More...

Inheritance diagram for Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass:
Dragengine.Scenery.ElementClass Dragengine.ResourceListener

Public Member Functions

ElementClass duplicateNamed (String name)
 Create IMMCameraSpotClass with different name. More...
 
InteractiveMainMenu getMainMenu ()
 Main menu. More...
 
ECPString getName ()
 Name. More...
 
IMMCameraSpotClass new (InteractiveMainMenu mainMenu)
 Create element class. More...
 
IMMCameraSpotClass new (InteractiveMainMenu mainMenu, String name)
 Create element class. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ElementClass
void addProperty (ElementClassProperty property)
 Add property. More...
 
void copyPropertyValues (ElementClass eclass)
 Copy values of properties from another class to properties of this class. More...
 
void createAndAddElement (StubElement stub, GameWorld gameWorld)
 Create element from given stub and add it to game world. More...
 
Element createElement (StubElement stub)
 Create element instance from stub. More...
 
void dispose ()
 Dispose of element class. More...
 
bool equals (Object obj)
 Element class is equal to another object. More...
 
void failedLoading (String path, ResourceLoaderType resourceType)
 Resource failed loading. More...
 
void finishedLoading (String path, ResourceLoaderType resourceType, Object resource)
 Resource finished loading successfully. More...
 
void forEachProperty (Block ablock)
 Visit properties with block with parameter ElementClass. More...
 
String getBasePath ()
 Base path for relative loading of resource properties. More...
 
CodecPropertyString getCodecPropertyString ()
 Property codec helper. More...
 
bool getIsXmlElementClass ()
 Element class is an XML element class. More...
 
bool getPersistable ()
 Element class is persistable to file writers. More...
 
int getPropertyCount ()
 Number of properties. More...
 
ElementClassProperty getPropertyNamed (String name)
 Named property or null if absent. More...
 
Array getPropertyNames ()
 List of property names as array of strings. More...
 
TSTriggerExpressionParser getTriggerExpressionParser ()
 Trigger expression parser. More...
 
int hashCode ()
 Hash code. More...
 
bool hasPropertyNamed (String name)
 Named property is present. More...
 
Object injectProperty (Object injectValue, Block ablock)
 Process value visiting properties. More...
 
void loadAndAddElement (PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld)
 Load element from file reader and add it to game world. More...
 
Element loadElement (PersistencyEnvironment env, StubElement stub, FileReader reader)
 Load element from file reader. More...
 
ElementClass new (String className)
 Create element class. More...
 
void removeAllProperties ()
 Remove all properties. More...
 
void removeProperty (ElementClassProperty property)
 Remove property. More...
 
void setBasePath (String path)
 Set base path for relative loading of resource properties. More...
 
void setIsXmlElementClass (bool isXmlElementClass)
 Set if element class is an XML element class. More...
 
void setPersistable (bool persistable)
 Set element class is persistable to file writers. More...
 
void setPropertyValue (String name, Object value)
 Set value of named property. More...
 
Notification

Protected Member Functions

Element createElement ()
 Create element instance. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Dragengine.Scenery.ElementClass
static CodecPropertyString getSharedCodecPropertyString ()
 Shared property codec helper. More...
 
static TSTriggerExpressionParser getSharedTriggerExpressionParser ()
 Shared trigger expression parser. More...
 
static void setSharedCodecPropertyString (CodecPropertyString codec)
 Set shared property codec helper. More...
 
static void setSharedTriggerExpressionParser (TSTriggerExpressionParser parser)
 Set shared trigger expression parser. More...
 

Detailed Description

Camera spot for InteractiveMainMenu.

Defines the camera position and orientation to focus on a hot-spot. Camera spots are identified using a unique name. Each hot-spot can defines the camera spot to use when the hot spot is active.

Member Function Documentation

◆ createElement()

Element Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.createElement ( )
protected

Create element instance.

Reimplemented from Dragengine.Scenery.ElementClass.

◆ duplicateNamed()

ElementClass Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.duplicateNamed ( String  name)

Create IMMCameraSpotClass with different name.

Reimplemented from Dragengine.Scenery.ElementClass.

◆ getMainMenu()

InteractiveMainMenu Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.getMainMenu ( )

Main menu.

◆ getName()

ECPString Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.getName ( )

Name.

◆ new() [1/2]

IMMCameraSpotClass Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.new ( InteractiveMainMenu  mainMenu)

Create element class.

◆ new() [2/2]

IMMCameraSpotClass Dragengine.Gui.MainMenus.Interactive.IMMCameraSpotClass.new ( InteractiveMainMenu  mainMenu,
String  name 
)

Create element class.


The documentation for this class was generated from the following file: