Drag[en]gine Script Module DragonScript  1.21
Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
void dispose ()
 Dispose of composeable instance. More...
 
ECBehaviorCollider.Instance getBaseCollider ()
 Base collider behavior instance. More...
 
ColliderRig getCollider ()
 Collider Interact. More...
 
IMMBehaviorColliderInteract getECBehavior ()
 Element class behavior. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (IMMBehaviorColliderInteract ecbehavior, BehaviorElement element)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

ColliderRig createCollider (StubElement stub)
 Create collider. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ createCollider()

ColliderRig Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.createCollider ( StubElement  stub)
protected

Create collider.

Parameters
stubStub to use.
componentComponent to use or null if absent.

◆ dispose()

void Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getBaseCollider()

ECBehaviorCollider.Instance Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.getBaseCollider ( )

Base collider behavior instance.

◆ getCollider()

ColliderRig Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.getCollider ( )

Collider Interact.

◆ getECBehavior()

IMMBehaviorColliderInteract Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.getECBehavior ( )

Element class behavior.

◆ init()

void Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.new ( IMMBehaviorColliderInteract  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeFromGameWorld()

void Dragengine.Gui.MainMenus.Interactive.IMMBehaviorColliderInteract.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: