Drag[en]gine Game Engine
1.21
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World Resource Manager. More...
#include <deWorldManager.h>
Public Member Functions | |
Constructors and Destructors | |
deWorldManager (deEngine *engine) | |
Create new scene resource manager linked to the given engine. More... | |
~deWorldManager () | |
Clean up scene resource manager and reports leaking resources. More... | |
Management | |
int | GetWorldCount () const |
Count of scenes. More... | |
deWorld * | GetRootWorld () const |
Root world resource for iteration purpose. More... | |
deWorld * | CreateWorld () |
Create new scene. More... | |
virtual void | ReleaseLeakingResources () |
Release leaking resources and report them. More... | |
System Peer Management | |
virtual void | SystemGraphicLoad () |
Graphic System Peers of all stored resources have to be created. More... | |
virtual void | SystemGraphicUnload () |
Graphic System Peers of all stored resources have to be freed. More... | |
virtual void | SystemPhysicsLoad () |
Physics System Peers of all stored resources have to be created. More... | |
virtual void | SystemPhysicsUnload () |
Physics System Peers of all stored resources have to be freed. More... | |
virtual void | SystemAudioLoad () |
Audio System Peers of all stored resources have to be created. More... | |
virtual void | SystemAudioUnload () |
Audio System Peers of all stored resources have to be freed. More... | |
virtual void | SystemNetworkLoad () |
Network System Peers of all stored resources have to be created. More... | |
virtual void | SystemNetworkUnload () |
Network System Peers of all stored resources have to be freed. More... | |
virtual void | SystemAILoad () |
AI System Peers of all stored resources have to be created. More... | |
virtual void | SystemAIUnload () |
AI System Peers of all stored resources have to be freed. More... | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
void | RemoveResource (deResource *resource) |
Removes the given resource from the manager without freeing it. More... | |
Public Member Functions inherited from deResourceManager | |
deResourceManager (deEngine *engine, eResourceType type) | |
Create resource manager. More... | |
virtual | ~deResourceManager () |
Clean up resource manager. More... | |
deEngine * | GetEngine () const |
Game engine. More... | |
int | GetResourceType () const |
Resources type stored in this manager. More... | |
const decString & | GetLoggingName () const |
Name to use as the source for this module for logging. More... | |
void | SetLoggingName (const char *name) |
Set name to use as the source for this module for logging. More... | |
deModuleSystem * | GetModuleSystem () const |
deGraphicSystem * | GetGraphicSystem () const |
dePhysicsSystem * | GetPhysicsSystem () const |
deAnimatorSystem * | GetAnimatorSystem () const |
deSynthesizerSystem * | GetSynthesizerSystem () const |
deAISystem * | GetAISystem () const |
deAudioSystem * | GetAudioSystem () const |
deNetworkSystem * | GetNetworkSystem () const |
deScriptingSystem * | GetScriptingSystem () const |
deImageManager * | GetImageManager () const |
deVideoManager * | GetVideoManager () const |
deSkinManager * | GetSkinManager () const |
virtual void | SystemScriptingLoad () |
Scripting System Peers of all stored resources have to be created. More... | |
virtual void | SystemScriptingUnload () |
Scripting System Peers of all stored resources have to be freed. More... | |
virtual void | SystemAnimatorLoad () |
Animator System Peers of all stored resources have to be created. More... | |
virtual void | SystemAnimatorUnload () |
Animator System Peers of all stored resources have to be freed. More... | |
virtual void | SystemSynthesizerLoad () |
Synthesizer system peers of all stored resources have to be created. More... | |
virtual void | SystemSynthesizerUnload () |
Synthesizer system peers of all stored resources have to be freed. More... | |
void | LogInfo (const char *message) |
Output information message on the console. More... | |
void | LogInfoFormat (const char *message,...) |
Output formated information message on the console. More... | |
void | LogInfoFormatUsing (const char *message, va_list args) |
Output formated information message on the console. More... | |
void | LogWarn (const char *message) |
Output warning message on the console. More... | |
void | LogWarnFormat (const char *message,...) |
Output formated warning message on the console. More... | |
void | LogWarnFormatUsing (const char *message, va_list args) |
Output formated warning message on the console. More... | |
void | LogError (const char *message) |
Output error message on the console. More... | |
void | LogErrorFormat (const char *message,...) |
Output formated error message on the console. More... | |
void | LogErrorFormatUsing (const char *message, va_list args) |
Output formated error message on the console. More... | |
void | LogException (const deException &exception) |
Output exception as error message on the console. More... | |
Additional Inherited Members | |
Public Types inherited from deResourceManager | |
enum | eResourceType { ertAnimation , ertAnimator , ertAnimatorInstance , ertArchive , ertBillboard , ertCanvas , ertCamera , ertCaptureCanvas , ertCollider , ertComponent , ertConnection , ertDecal , ertDebugDrawer , ertDynamicSkin , ertEffect , ertEnvMapProbe , ertFont , ertForceField , ertGraphicContext , ertHeightTerrain , ertImage , ertLanguagePack , ertLight , ertLocomotion , ertLumimeter , ertMicrophone , ertModel , ertNavigationBlocker , ertNavigationSpace , ertNavigator , ertNetworkState , ertOccluder , ertOcclusionMesh , ertParticleEmitter , ertParticleEmitterInstance , ertPropField , ertRenderTarget , ertRenderWindow , ertRig , ertScene , ertServer , ertSkin , ertSky , ertSkyInstance , ertSmokeEmitter , ertSound , ertSoundLevelMeter , ertSpeaker , ertSynthesizer , ertSynthesizerInstance , ertTouchSensor , ertVideo , ertVideoPlayer , ertWorld } |
Possible type of a resource manager. More... | |
World Resource Manager.
deWorldManager::deWorldManager | ( | deEngine * | engine | ) |
Create new scene resource manager linked to the given engine.
deWorldManager::~deWorldManager | ( | ) |
Clean up scene resource manager and reports leaking resources.
deWorld* deWorldManager::CreateWorld | ( | ) |
Create new scene.
deWorld* deWorldManager::GetRootWorld | ( | ) | const |
Root world resource for iteration purpose.
int deWorldManager::GetWorldCount | ( | ) | const |
Count of scenes.
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virtual |
Release leaking resources and report them.
Reimplemented from deResourceManager.
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virtual |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
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virtual |
AI System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
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virtual |
AI System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
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virtual |
Audio System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
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virtual |
Audio System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
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virtual |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
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virtual |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
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virtual |
Network System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
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virtual |
Network System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
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virtual |
Physics System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
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virtual |
Physics System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.