Drag[en]gine Game Engine  1.21
deSynthesizerSystem Class Reference

Synthesizer system. More...

#include <deSynthesizerSystem.h>

Inheritance diagram for deSynthesizerSystem:
deBaseSystem

Public Member Functions

Constructors and Destructors
 deSynthesizerSystem (deEngine *engine)
 Create synthesizer system. More...
 
virtual ~deSynthesizerSystem ()
 Clean up synthesizer system. More...
 
Management
deBaseSynthesizerModuleGetActiveModule () const
 Activate synthesizer module or NULL if none is active. More...
 
void LoadSound (deSound *sound)
 Create and assign peer for sound using the active module. More...
 
void LoadSynthesizer (deSynthesizer *synthesizer)
 Create and assign peer for synthesizer using the active module. More...
 
void LoadSynthesizerInstance (deSynthesizerInstance *instance)
 Create and assign peer for synthesizer instance using the active module. More...
 
- Public Member Functions inherited from deBaseSystem
 deBaseSystem (deEngine *engine, const char *systemName, int requiredModuleType)
 Create new base system linked to the given engine. More...
 
virtual ~deBaseSystem ()
 Clean up base system. More...
 
deEngineGetEngine () const
 Linked game engine. More...
 
deLoadableModuleGetActiveLoadableModule () const
 Active loadable module. More...
 
bool GetIsRunning () const
 System is running. More...
 
bool GetHasFailed () const
 System has failed during runtime. More...
 
const decStringGetSystemName () const
 System name. More...
 
virtual bool CanStart ()
 
void SetHasFailed (bool hasFailed)
 Set if system has failed. More...
 
virtual void Start ()
 Start system and the active loadable module. More...
 
virtual void Stop ()
 Stop system and the active loadable module. More...
 
void CheckAndActivateFirst (deModuleSystem::eModuleTypes type)
 Check if at least one module is working and select the first one. More...
 
void LogInfo (const char *message)
 Output information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Output formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Output formated information message on the console. More...
 
void LogWarn (const char *message)
 Output warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Output formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Output formated warning message on the console. More...
 
void LogError (const char *message)
 Output error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Output formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Output formated error message on the console. More...
 
void LogException (const deException &exception)
 Output exception as error message on the console. More...
 

Overloadables

virtual void SetActiveModule (deLoadableModule *module)
 Set active loadable module. More...
 
virtual void ClearPermanents ()
 Clearcross references and links that could lead to memory leaks. More...
 
virtual void PostStart ()
 Carry out here actions right after the system started up. More...
 
virtual void PreStop ()
 Carry out here actions right before the system shuts down. More...
 

Detailed Description

Synthesizer system.

The synthesizer system is a single type system providing sound support for the engine. An synthesizer module is able to carry out the actions stored in an synthesizer object.

Constructor & Destructor Documentation

◆ deSynthesizerSystem()

deSynthesizerSystem::deSynthesizerSystem ( deEngine engine)

Create synthesizer system.

◆ ~deSynthesizerSystem()

virtual deSynthesizerSystem::~deSynthesizerSystem ( )
virtual

Clean up synthesizer system.

Member Function Documentation

◆ ClearPermanents()

virtual void deSynthesizerSystem::ClearPermanents ( )
virtual

Clearcross references and links that could lead to memory leaks.

Do not forget to call the super function.

Reimplemented from deBaseSystem.

◆ GetActiveModule()

deBaseSynthesizerModule* deSynthesizerSystem::GetActiveModule ( ) const
inline

Activate synthesizer module or NULL if none is active.

◆ LoadSound()

void deSynthesizerSystem::LoadSound ( deSound sound)

Create and assign peer for sound using the active module.

◆ LoadSynthesizer()

void deSynthesizerSystem::LoadSynthesizer ( deSynthesizer synthesizer)

Create and assign peer for synthesizer using the active module.

◆ LoadSynthesizerInstance()

void deSynthesizerSystem::LoadSynthesizerInstance ( deSynthesizerInstance instance)

Create and assign peer for synthesizer instance using the active module.

◆ PostStart()

virtual void deSynthesizerSystem::PostStart ( )
virtual

Carry out here actions right after the system started up.

Reimplemented from deBaseSystem.

◆ PreStop()

virtual void deSynthesizerSystem::PreStop ( )
virtual

Carry out here actions right before the system shuts down.

Reimplemented from deBaseSystem.

◆ SetActiveModule()

virtual void deSynthesizerSystem::SetActiveModule ( deLoadableModule module)
virtual

Set active loadable module.

Do not forget to call the super function.

Reimplemented from deBaseSystem.


The documentation for this class was generated from the following file: