Drag[en]gine Game Engine
1.21
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Audio System. More...
#include <deAudioSystem.h>
Public Member Functions | |
Constructors and Destructors | |
deAudioSystem (deEngine *engine) | |
Create new audio system linked to the given engine. More... | |
virtual | ~deAudioSystem () |
Clean up audio system. More... | |
Management | |
deBaseAudioModule * | GetActiveModule () const |
Activated audio module. More... | |
deMicrophone * | GetActiveMicrophone () const |
Active microphone. More... | |
void | SetActiveMicrophone (deMicrophone *microphone) |
Set active microphone or NULL to unset it. More... | |
Runtime Functions | |
Run-Time functions can only be called if the audio system is running. Otherwise those functions cause an exception. | |
void | ProcessAudio () |
Process audio. More... | |
void | LoadWorld (deWorld *world) |
Create peer object for the given world using the active module and assigns it. More... | |
void | LoadSound (deSound *sound) |
Create peer object for the given sound using the active module and assigns it. More... | |
void | LoadSpeaker (deSpeaker *speaker) |
Create peer object for the given speaker using the active module and assigns it. More... | |
void | LoadMicrophone (deMicrophone *microphone) |
Create peer object for the given microphone using the active module and assigns it. More... | |
void | LoadComponent (deComponent *component) |
Create peer object for the given component using the active module and assigns it. More... | |
void | LoadModel (deModel *model) |
Create peer object for the given model using the active module and assigns it. More... | |
void | LoadSkin (deSkin *skin) |
Create peer object for the given skin using the active module and assigns it. More... | |
void | LoadDecal (deDecal *decal) |
Create peer object for the given decal using the active module and assigns it. More... | |
void | LoadSoundLevelMeter (deSoundLevelMeter *meter) |
Create deSoundLevelMeter peer using active module and assigns it. More... | |
void | LoadVideoPlayer (deVideoPlayer *videoPlayer) |
Create peer for the video player using the active module and assigns it. More... | |
void | LoadSynthesizerInstance (deSynthesizerInstance *instance) |
Create peer for the synthesizer instance using the active module and assigns it. More... | |
void | LoadHeightTerrain (deHeightTerrain &heightTerrain) |
Create peer for the height terrain using the active module and assigns it. More... | |
Public Member Functions inherited from deBaseSystem | |
deBaseSystem (deEngine *engine, const char *systemName, int requiredModuleType) | |
Create new base system linked to the given engine. More... | |
virtual | ~deBaseSystem () |
Clean up base system. More... | |
deEngine * | GetEngine () const |
Linked game engine. More... | |
deLoadableModule * | GetActiveLoadableModule () const |
Active loadable module. More... | |
bool | GetIsRunning () const |
System is running. More... | |
bool | GetHasFailed () const |
System has failed during runtime. More... | |
const decString & | GetSystemName () const |
System name. More... | |
virtual bool | CanStart () |
void | SetHasFailed (bool hasFailed) |
Set if system has failed. More... | |
virtual void | Start () |
Start system and the active loadable module. More... | |
virtual void | Stop () |
Stop system and the active loadable module. More... | |
void | CheckAndActivateFirst (deModuleSystem::eModuleTypes type) |
Check if at least one module is working and select the first one. More... | |
void | LogInfo (const char *message) |
Output information message on the console. More... | |
void | LogInfoFormat (const char *message,...) |
Output formated information message on the console. More... | |
void | LogInfoFormatUsing (const char *message, va_list args) |
Output formated information message on the console. More... | |
void | LogWarn (const char *message) |
Output warning message on the console. More... | |
void | LogWarnFormat (const char *message,...) |
Output formated warning message on the console. More... | |
void | LogWarnFormatUsing (const char *message, va_list args) |
Output formated warning message on the console. More... | |
void | LogError (const char *message) |
Output error message on the console. More... | |
void | LogErrorFormat (const char *message,...) |
Output formated error message on the console. More... | |
void | LogErrorFormatUsing (const char *message, va_list args) |
Output formated error message on the console. More... | |
void | LogException (const deException &exception) |
Output exception as error message on the console. More... | |
Overloadables | |
virtual void | SetActiveModule (deLoadableModule *module) |
Set active loadable module. More... | |
virtual void | ClearPermanents () |
Clearcross references and links that could lead to memory leaks. More... | |
virtual void | PostStart () |
Carry out here actions right after the system started up. More... | |
virtual void | PreStop () |
Carry out here actions right before the system shuts down. More... | |
Audio System.
The Audio System is a single type system providing the output functions of the engine in the audio direction.
deAudioSystem::deAudioSystem | ( | deEngine * | engine | ) |
Create new audio system linked to the given engine.
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virtual |
Clean up audio system.
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virtual |
Clearcross references and links that could lead to memory leaks.
Do not forget to call the super function.
Reimplemented from deBaseSystem.
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inline |
Active microphone.
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inline |
Activated audio module.
void deAudioSystem::LoadComponent | ( | deComponent * | component | ) |
Create peer object for the given component using the active module and assigns it.
void deAudioSystem::LoadDecal | ( | deDecal * | decal | ) |
Create peer object for the given decal using the active module and assigns it.
void deAudioSystem::LoadHeightTerrain | ( | deHeightTerrain & | heightTerrain | ) |
Create peer for the height terrain using the active module and assigns it.
void deAudioSystem::LoadMicrophone | ( | deMicrophone * | microphone | ) |
Create peer object for the given microphone using the active module and assigns it.
void deAudioSystem::LoadModel | ( | deModel * | model | ) |
Create peer object for the given model using the active module and assigns it.
void deAudioSystem::LoadSkin | ( | deSkin * | skin | ) |
Create peer object for the given skin using the active module and assigns it.
void deAudioSystem::LoadSound | ( | deSound * | sound | ) |
Create peer object for the given sound using the active module and assigns it.
void deAudioSystem::LoadSoundLevelMeter | ( | deSoundLevelMeter * | meter | ) |
Create deSoundLevelMeter peer using active module and assigns it.
void deAudioSystem::LoadSpeaker | ( | deSpeaker * | speaker | ) |
Create peer object for the given speaker using the active module and assigns it.
void deAudioSystem::LoadSynthesizerInstance | ( | deSynthesizerInstance * | instance | ) |
Create peer for the synthesizer instance using the active module and assigns it.
void deAudioSystem::LoadVideoPlayer | ( | deVideoPlayer * | videoPlayer | ) |
Create peer for the video player using the active module and assigns it.
void deAudioSystem::LoadWorld | ( | deWorld * | world | ) |
Create peer object for the given world using the active module and assigns it.
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virtual |
Carry out here actions right after the system started up.
Reimplemented from deBaseSystem.
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virtual |
Carry out here actions right before the system shuts down.
Reimplemented from deBaseSystem.
void deAudioSystem::ProcessAudio | ( | ) |
Process audio.
void deAudioSystem::SetActiveMicrophone | ( | deMicrophone * | microphone | ) |
Set active microphone or NULL to unset it.
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virtual |
Set active loadable module.
Do not forget to call the super function.
Reimplemented from deBaseSystem.