Drag[en]gine Game Engine  1.21
deNetworkStateManager Class Reference

Network State Resource Manager. More...

#include <deNetworkStateManager.h>

Inheritance diagram for deNetworkStateManager:
deResourceManager

Public Member Functions

Constructors and Destructors
 deNetworkStateManager (deEngine *engine)
 Create network state resource manager linked to the given engine. More...
 
virtual ~deNetworkStateManager ()
 Clean up network state resource manager and reports leaking resources. More...
 
Management
int GetNetworkStateCount () const
 Count of network states. More...
 
deNetworkStateGetRootNetworkState () const
 Root network state resource for iteration purpose. More...
 
deNetworkStateCreateState (bool readOnly)
 Create network state. More...
 
virtual void ReleaseLeakingResources ()
 Release leaking resources and report them. More...
 
System Peer Management
virtual void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created. More...
 
virtual void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed. More...
 
virtual void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created. More...
 
virtual void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed. More...
 
Resource only Functions
Warning
For use by deResource only.
void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it. More...
 
- Public Member Functions inherited from deResourceManager
 deResourceManager (deEngine *engine, eResourceType type)
 Create resource manager. More...
 
virtual ~deResourceManager ()
 Clean up resource manager. More...
 
deEngineGetEngine () const
 Game engine. More...
 
int GetResourceType () const
 Resources type stored in this manager. More...
 
const decStringGetLoggingName () const
 Name to use as the source for this module for logging. More...
 
void SetLoggingName (const char *name)
 Set name to use as the source for this module for logging. More...
 
deModuleSystemGetModuleSystem () const
 
deGraphicSystemGetGraphicSystem () const
 
dePhysicsSystemGetPhysicsSystem () const
 
deAnimatorSystemGetAnimatorSystem () const
 
deSynthesizerSystemGetSynthesizerSystem () const
 
deAISystemGetAISystem () const
 
deAudioSystemGetAudioSystem () const
 
deNetworkSystemGetNetworkSystem () const
 
deScriptingSystemGetScriptingSystem () const
 
deImageManagerGetImageManager () const
 
deVideoManagerGetVideoManager () const
 
deSkinManagerGetSkinManager () const
 
virtual void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created. More...
 
virtual void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed. More...
 
virtual void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created. More...
 
virtual void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed. More...
 
virtual void SystemAnimatorLoad ()
 Animator System Peers of all stored resources have to be created. More...
 
virtual void SystemAnimatorUnload ()
 Animator System Peers of all stored resources have to be freed. More...
 
virtual void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created. More...
 
virtual void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed. More...
 
virtual void SystemAILoad ()
 AI System Peers of all stored resources have to be created. More...
 
virtual void SystemAIUnload ()
 AI System Peers of all stored resources have to be freed. More...
 
virtual void SystemSynthesizerLoad ()
 Synthesizer system peers of all stored resources have to be created. More...
 
virtual void SystemSynthesizerUnload ()
 Synthesizer system peers of all stored resources have to be freed. More...
 
void LogInfo (const char *message)
 Output information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Output formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Output formated information message on the console. More...
 
void LogWarn (const char *message)
 Output warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Output formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Output formated warning message on the console. More...
 
void LogError (const char *message)
 Output error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Output formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Output formated error message on the console. More...
 
void LogException (const deException &exception)
 Output exception as error message on the console. More...
 

Additional Inherited Members

- Public Types inherited from deResourceManager
enum  eResourceType {
  ertAnimation , ertAnimator , ertAnimatorInstance , ertArchive ,
  ertBillboard , ertCanvas , ertCamera , ertCaptureCanvas ,
  ertCollider , ertComponent , ertConnection , ertDecal ,
  ertDebugDrawer , ertDynamicSkin , ertEffect , ertEnvMapProbe ,
  ertFont , ertForceField , ertGraphicContext , ertHeightTerrain ,
  ertImage , ertLanguagePack , ertLight , ertLocomotion ,
  ertLumimeter , ertMicrophone , ertModel , ertNavigationBlocker ,
  ertNavigationSpace , ertNavigator , ertNetworkState , ertOccluder ,
  ertOcclusionMesh , ertParticleEmitter , ertParticleEmitterInstance , ertPropField ,
  ertRenderTarget , ertRenderWindow , ertRig , ertScene ,
  ertServer , ertSkin , ertSky , ertSkyInstance ,
  ertSmokeEmitter , ertSound , ertSoundLevelMeter , ertSpeaker ,
  ertSynthesizer , ertSynthesizerInstance , ertTouchSensor , ertVideo ,
  ertVideoPlayer , ertWorld
}
 Possible type of a resource manager. More...
 

Detailed Description

Network State Resource Manager.

Constructor & Destructor Documentation

◆ deNetworkStateManager()

deNetworkStateManager::deNetworkStateManager ( deEngine engine)

Create network state resource manager linked to the given engine.

◆ ~deNetworkStateManager()

virtual deNetworkStateManager::~deNetworkStateManager ( )
virtual

Clean up network state resource manager and reports leaking resources.

Member Function Documentation

◆ CreateState()

deNetworkState* deNetworkStateManager::CreateState ( bool  readOnly)

Create network state.

◆ GetNetworkStateCount()

int deNetworkStateManager::GetNetworkStateCount ( ) const

Count of network states.

◆ GetRootNetworkState()

deNetworkState* deNetworkStateManager::GetRootNetworkState ( ) const

Root network state resource for iteration purpose.

◆ ReleaseLeakingResources()

virtual void deNetworkStateManager::ReleaseLeakingResources ( )
virtual

Release leaking resources and report them.

Reimplemented from deResourceManager.

◆ RemoveResource()

void deNetworkStateManager::RemoveResource ( deResource resource)
virtual

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

◆ SystemNetworkLoad()

virtual void deNetworkStateManager::SystemNetworkLoad ( )
virtual

Network System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemNetworkUnload()

virtual void deNetworkStateManager::SystemNetworkUnload ( )
virtual

Network System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

◆ SystemScriptingLoad()

virtual void deNetworkStateManager::SystemScriptingLoad ( )
virtual

Scripting System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemScriptingUnload()

virtual void deNetworkStateManager::SystemScriptingUnload ( )
virtual

Scripting System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: