Drag[en]gine Game Engine
1.21
|
Model Resourse Manager. More...
#include <deModelManager.h>
Public Member Functions | |
Constructors and Destructors | |
deModelManager (deEngine *engine) | |
Create new model resource manager linked to the given engine. More... | |
~deModelManager () | |
Clean up model resource manager and reports leaking resources. More... | |
Management | |
int | GetModelCount () const |
Count of models. More... | |
deModel * | GetRootModel () const |
Root model resource for iteration purpose. More... | |
deModel * | GetModelWith (const char *filename) const |
Model with the given filename or NULL if not loaded yet. More... | |
deModel * | GetModelWith (deVirtualFileSystem *vfs, const char *filename) const |
Model with the given filename or NULL if not loaded yet. More... | |
deModel * | CreateModel (const char *filename, deModelBuilder &builder) |
Create new and empty model. More... | |
deModel * | CreateModel (deVirtualFileSystem *vfs, const char *filename, deModelBuilder &builder) |
Create new and empty model. More... | |
deModel * | LoadModel (const char *filename, const char *basePath) |
Loads a model from the given file relative to the given base path. More... | |
deModel * | LoadModel (deVirtualFileSystem *vfs, const char *filename, const char *basePath) |
Loads a model from the given file relative to the given base path. More... | |
void | AddLoadedModel (deModel *model) |
Add loaded and fully prepared model. More... | |
virtual void | ReleaseLeakingResources () |
Release leaking resources and report them. More... | |
System Peer Management | |
void | SystemGraphicLoad () |
Graphic System Peers of all stored resources have to be created. More... | |
void | SystemGraphicUnload () |
Graphic System Peers of all stored resources have to be freed. More... | |
void | SystemPhysicsLoad () |
Physics System Peers of all stored resources have to be created. More... | |
void | SystemPhysicsUnload () |
Physics System Peers of all stored resources have to be freed. More... | |
void | SystemAudioLoad () |
Audio System Peers of all stored resources have to be created. More... | |
void | SystemAudioUnload () |
Audio System Peers of all stored resources have to be freed. More... | |
Resource only Functions | |
Those functions are only for resource objects and should never be called directly from an application. | |
void | RemoveResource (deResource *resource) |
Removes the given resource from the manager without freeing it. More... | |
Public Member Functions inherited from deFileResourceManager | |
deFileResourceManager (deEngine *engine, eResourceType type) | |
Create file resource manager. More... | |
virtual | ~deFileResourceManager () |
Clean up resource manager. More... | |
bool | FindFileForReading (decPath &path, const deVirtualFileSystem &vfs, const char *filename, const char *basePath) const |
Path to file relative to base path. More... | |
decBaseFileReader * | OpenFileForReading (const deVirtualFileSystem &vfs, const char *filename) const |
Open file for reading using. More... | |
decBaseFileWriter * | OpenFileForWriting (const deVirtualFileSystem &vfs, const char *filename) const |
Open file for writing using. More... | |
Public Member Functions inherited from deResourceManager | |
deResourceManager (deEngine *engine, eResourceType type) | |
Create resource manager. More... | |
virtual | ~deResourceManager () |
Clean up resource manager. More... | |
deEngine * | GetEngine () const |
Game engine. More... | |
int | GetResourceType () const |
Resources type stored in this manager. More... | |
const decString & | GetLoggingName () const |
Name to use as the source for this module for logging. More... | |
void | SetLoggingName (const char *name) |
Set name to use as the source for this module for logging. More... | |
deModuleSystem * | GetModuleSystem () const |
deGraphicSystem * | GetGraphicSystem () const |
dePhysicsSystem * | GetPhysicsSystem () const |
deAnimatorSystem * | GetAnimatorSystem () const |
deSynthesizerSystem * | GetSynthesizerSystem () const |
deAISystem * | GetAISystem () const |
deAudioSystem * | GetAudioSystem () const |
deNetworkSystem * | GetNetworkSystem () const |
deScriptingSystem * | GetScriptingSystem () const |
deImageManager * | GetImageManager () const |
deVideoManager * | GetVideoManager () const |
deSkinManager * | GetSkinManager () const |
virtual void | SystemScriptingLoad () |
Scripting System Peers of all stored resources have to be created. More... | |
virtual void | SystemScriptingUnload () |
Scripting System Peers of all stored resources have to be freed. More... | |
virtual void | SystemAnimatorLoad () |
Animator System Peers of all stored resources have to be created. More... | |
virtual void | SystemAnimatorUnload () |
Animator System Peers of all stored resources have to be freed. More... | |
virtual void | SystemNetworkLoad () |
Network System Peers of all stored resources have to be created. More... | |
virtual void | SystemNetworkUnload () |
Network System Peers of all stored resources have to be freed. More... | |
virtual void | SystemAILoad () |
AI System Peers of all stored resources have to be created. More... | |
virtual void | SystemAIUnload () |
AI System Peers of all stored resources have to be freed. More... | |
virtual void | SystemSynthesizerLoad () |
Synthesizer system peers of all stored resources have to be created. More... | |
virtual void | SystemSynthesizerUnload () |
Synthesizer system peers of all stored resources have to be freed. More... | |
void | LogInfo (const char *message) |
Output information message on the console. More... | |
void | LogInfoFormat (const char *message,...) |
Output formated information message on the console. More... | |
void | LogInfoFormatUsing (const char *message, va_list args) |
Output formated information message on the console. More... | |
void | LogWarn (const char *message) |
Output warning message on the console. More... | |
void | LogWarnFormat (const char *message,...) |
Output formated warning message on the console. More... | |
void | LogWarnFormatUsing (const char *message, va_list args) |
Output formated warning message on the console. More... | |
void | LogError (const char *message) |
Output error message on the console. More... | |
void | LogErrorFormat (const char *message,...) |
Output formated error message on the console. More... | |
void | LogErrorFormatUsing (const char *message, va_list args) |
Output formated error message on the console. More... | |
void | LogException (const deException &exception) |
Output exception as error message on the console. More... | |
Additional Inherited Members | |
Public Types inherited from deResourceManager | |
enum | eResourceType { ertAnimation , ertAnimator , ertAnimatorInstance , ertArchive , ertBillboard , ertCanvas , ertCamera , ertCaptureCanvas , ertCollider , ertComponent , ertConnection , ertDecal , ertDebugDrawer , ertDynamicSkin , ertEffect , ertEnvMapProbe , ertFont , ertForceField , ertGraphicContext , ertHeightTerrain , ertImage , ertLanguagePack , ertLight , ertLocomotion , ertLumimeter , ertMicrophone , ertModel , ertNavigationBlocker , ertNavigationSpace , ertNavigator , ertNetworkState , ertOccluder , ertOcclusionMesh , ertParticleEmitter , ertParticleEmitterInstance , ertPropField , ertRenderTarget , ertRenderWindow , ertRig , ertScene , ertServer , ertSkin , ertSky , ertSkyInstance , ertSmokeEmitter , ertSound , ertSoundLevelMeter , ertSpeaker , ertSynthesizer , ertSynthesizerInstance , ertTouchSensor , ertVideo , ertVideoPlayer , ertWorld } |
Possible type of a resource manager. More... | |
Model Resourse Manager.
deModelManager::deModelManager | ( | deEngine * | engine | ) |
Create new model resource manager linked to the given engine.
deModelManager::~deModelManager | ( | ) |
Clean up model resource manager and reports leaking resources.
void deModelManager::AddLoadedModel | ( | deModel * | model | ) |
Add loaded and fully prepared model.
This method is to be used only by the resource loader to add an model that has been loaded asynchronously.
deModel* deModelManager::CreateModel | ( | const char * | filename, |
deModelBuilder & | builder | ||
) |
Create new and empty model.
deModel* deModelManager::CreateModel | ( | deVirtualFileSystem * | vfs, |
const char * | filename, | ||
deModelBuilder & | builder | ||
) |
Create new and empty model.
int deModelManager::GetModelCount | ( | ) | const |
Count of models.
deModel* deModelManager::GetModelWith | ( | const char * | filename | ) | const |
Model with the given filename or NULL if not loaded yet.
deModel* deModelManager::GetModelWith | ( | deVirtualFileSystem * | vfs, |
const char * | filename | ||
) | const |
Model with the given filename or NULL if not loaded yet.
deModel* deModelManager::GetRootModel | ( | ) | const |
Root model resource for iteration purpose.
deModel* deModelManager::LoadModel | ( | const char * | filename, |
const char * | basePath | ||
) |
Loads a model from the given file relative to the given base path.
deModel* deModelManager::LoadModel | ( | deVirtualFileSystem * | vfs, |
const char * | filename, | ||
const char * | basePath | ||
) |
Loads a model from the given file relative to the given base path.
|
virtual |
Release leaking resources and report them.
Reimplemented from deResourceManager.
|
virtual |
Removes the given resource from the manager without freeing it.
Implements deResourceManager.
|
virtual |
Audio System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
|
virtual |
Audio System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
|
virtual |
Graphic System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
|
virtual |
Graphic System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.
|
virtual |
Physics System Peers of all stored resources have to be created.
Reimplemented from deResourceManager.
|
virtual |
Physics System Peers of all stored resources have to be freed.
Reimplemented from deResourceManager.