Drag[en]gine Game Engine  1.21
deAnimationManager Class Reference

Animation Resource Manager. More...

#include <deAnimationManager.h>

Inheritance diagram for deAnimationManager:
deFileResourceManager deResourceManager

Public Member Functions

Constructors and Destructors
 deAnimationManager (deEngine *engine)
 Create new animation resource manager linked to the given engine. More...
 
virtual ~deAnimationManager ()
 Clean up animation resource manager and reports leaking resources. More...
 
Management
int GetAnimationCount () const
 Count of animation resource. More...
 
deAnimationGetRootAnimation () const
 Root animation for iteration purpose. More...
 
deAnimationGetAnimationWith (const char *filename) const
 Animation with the given filename or NULL if not loaded yet. More...
 
deAnimationGetAnimationWith (deVirtualFileSystem *vfs, const char *filename) const
 Animation with the given filename or NULL if not loaded yet. More...
 
deAnimationCreateAnimation (const char *filename, deAnimationBuilder &builder)
 Create new animation object using a builder. More...
 
deAnimationCreateAnimation (deVirtualFileSystem *vfs, const char *filename, deAnimationBuilder &builder)
 Create new animation object using a builder. More...
 
deAnimationLoadAnimation (const char *filename, const char *basePath)
 Loads an animation from the given file relative to the given base path. More...
 
deAnimationLoadAnimation (deVirtualFileSystem *vfs, const char *filename, const char *basePath)
 Loads an animation from the given file relative to the given base path. More...
 
void SaveAnimation (const deAnimation &animation, const char *filename)
 Save animation to file. More...
 
void SaveAnimation (const deAnimation &animation, deVirtualFileSystem &vfs, const char *filename)
 Save animation to file. More...
 
void AddLoadedAnimation (deAnimation *animation)
 Add loaded and fully prepared animation. More...
 
virtual void ReleaseLeakingResources ()
 Release leaking resources and report them. More...
 
System Peer Management
virtual void SystemGraphicLoad ()
 Graphic System Peers of all stored resources have to be created. More...
 
virtual void SystemGraphicUnload ()
 Graphic System Peers of all stored resources have to be freed. More...
 
virtual void SystemAnimatorLoad ()
 Animator System Peers of all stored resources have to be created. More...
 
virtual void SystemAnimatorUnload ()
 Animator System Peers of all stored resources have to be freed. More...
 
Resource only Functions

Those functions are only for resource objects and should never be called directly from an application.

void RemoveResource (deResource *resource)
 Removes the given resource from the manager without freeing it. More...
 
- Public Member Functions inherited from deFileResourceManager
 deFileResourceManager (deEngine *engine, eResourceType type)
 Create file resource manager. More...
 
virtual ~deFileResourceManager ()
 Clean up resource manager. More...
 
bool FindFileForReading (decPath &path, const deVirtualFileSystem &vfs, const char *filename, const char *basePath) const
 Path to file relative to base path. More...
 
decBaseFileReaderOpenFileForReading (const deVirtualFileSystem &vfs, const char *filename) const
 Open file for reading using. More...
 
decBaseFileWriterOpenFileForWriting (const deVirtualFileSystem &vfs, const char *filename) const
 Open file for writing using. More...
 
- Public Member Functions inherited from deResourceManager
 deResourceManager (deEngine *engine, eResourceType type)
 Create resource manager. More...
 
virtual ~deResourceManager ()
 Clean up resource manager. More...
 
deEngineGetEngine () const
 Game engine. More...
 
int GetResourceType () const
 Resources type stored in this manager. More...
 
const decStringGetLoggingName () const
 Name to use as the source for this module for logging. More...
 
void SetLoggingName (const char *name)
 Set name to use as the source for this module for logging. More...
 
deModuleSystemGetModuleSystem () const
 
deGraphicSystemGetGraphicSystem () const
 
dePhysicsSystemGetPhysicsSystem () const
 
deAnimatorSystemGetAnimatorSystem () const
 
deSynthesizerSystemGetSynthesizerSystem () const
 
deAISystemGetAISystem () const
 
deAudioSystemGetAudioSystem () const
 
deNetworkSystemGetNetworkSystem () const
 
deScriptingSystemGetScriptingSystem () const
 
deImageManagerGetImageManager () const
 
deVideoManagerGetVideoManager () const
 
deSkinManagerGetSkinManager () const
 
virtual void SystemPhysicsLoad ()
 Physics System Peers of all stored resources have to be created. More...
 
virtual void SystemPhysicsUnload ()
 Physics System Peers of all stored resources have to be freed. More...
 
virtual void SystemScriptingLoad ()
 Scripting System Peers of all stored resources have to be created. More...
 
virtual void SystemScriptingUnload ()
 Scripting System Peers of all stored resources have to be freed. More...
 
virtual void SystemAudioLoad ()
 Audio System Peers of all stored resources have to be created. More...
 
virtual void SystemAudioUnload ()
 Audio System Peers of all stored resources have to be freed. More...
 
virtual void SystemNetworkLoad ()
 Network System Peers of all stored resources have to be created. More...
 
virtual void SystemNetworkUnload ()
 Network System Peers of all stored resources have to be freed. More...
 
virtual void SystemAILoad ()
 AI System Peers of all stored resources have to be created. More...
 
virtual void SystemAIUnload ()
 AI System Peers of all stored resources have to be freed. More...
 
virtual void SystemSynthesizerLoad ()
 Synthesizer system peers of all stored resources have to be created. More...
 
virtual void SystemSynthesizerUnload ()
 Synthesizer system peers of all stored resources have to be freed. More...
 
void LogInfo (const char *message)
 Output information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Output formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Output formated information message on the console. More...
 
void LogWarn (const char *message)
 Output warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Output formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Output formated warning message on the console. More...
 
void LogError (const char *message)
 Output error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Output formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Output formated error message on the console. More...
 
void LogException (const deException &exception)
 Output exception as error message on the console. More...
 

Additional Inherited Members

- Public Types inherited from deResourceManager
enum  eResourceType {
  ertAnimation , ertAnimator , ertAnimatorInstance , ertArchive ,
  ertBillboard , ertCanvas , ertCamera , ertCaptureCanvas ,
  ertCollider , ertComponent , ertConnection , ertDecal ,
  ertDebugDrawer , ertDynamicSkin , ertEffect , ertEnvMapProbe ,
  ertFont , ertForceField , ertGraphicContext , ertHeightTerrain ,
  ertImage , ertLanguagePack , ertLight , ertLocomotion ,
  ertLumimeter , ertMicrophone , ertModel , ertNavigationBlocker ,
  ertNavigationSpace , ertNavigator , ertNetworkState , ertOccluder ,
  ertOcclusionMesh , ertParticleEmitter , ertParticleEmitterInstance , ertPropField ,
  ertRenderTarget , ertRenderWindow , ertRig , ertScene ,
  ertServer , ertSkin , ertSky , ertSkyInstance ,
  ertSmokeEmitter , ertSound , ertSoundLevelMeter , ertSpeaker ,
  ertSynthesizer , ertSynthesizerInstance , ertTouchSensor , ertVideo ,
  ertVideoPlayer , ertWorld
}
 Possible type of a resource manager. More...
 

Detailed Description

Animation Resource Manager.

Constructor & Destructor Documentation

◆ deAnimationManager()

deAnimationManager::deAnimationManager ( deEngine engine)

Create new animation resource manager linked to the given engine.

◆ ~deAnimationManager()

virtual deAnimationManager::~deAnimationManager ( )
virtual

Clean up animation resource manager and reports leaking resources.

Member Function Documentation

◆ AddLoadedAnimation()

void deAnimationManager::AddLoadedAnimation ( deAnimation animation)

Add loaded and fully prepared animation.

This method is to be used only by the resource loader to add an animation that has been loaded asynchronously.

◆ CreateAnimation() [1/2]

deAnimation* deAnimationManager::CreateAnimation ( const char *  filename,
deAnimationBuilder builder 
)

Create new animation object using a builder.

◆ CreateAnimation() [2/2]

deAnimation* deAnimationManager::CreateAnimation ( deVirtualFileSystem vfs,
const char *  filename,
deAnimationBuilder builder 
)

Create new animation object using a builder.

◆ GetAnimationCount()

int deAnimationManager::GetAnimationCount ( ) const

Count of animation resource.

◆ GetAnimationWith() [1/2]

deAnimation* deAnimationManager::GetAnimationWith ( const char *  filename) const

Animation with the given filename or NULL if not loaded yet.

◆ GetAnimationWith() [2/2]

deAnimation* deAnimationManager::GetAnimationWith ( deVirtualFileSystem vfs,
const char *  filename 
) const

Animation with the given filename or NULL if not loaded yet.

◆ GetRootAnimation()

deAnimation* deAnimationManager::GetRootAnimation ( ) const

Root animation for iteration purpose.

◆ LoadAnimation() [1/2]

deAnimation* deAnimationManager::LoadAnimation ( const char *  filename,
const char *  basePath 
)

Loads an animation from the given file relative to the given base path.

◆ LoadAnimation() [2/2]

deAnimation* deAnimationManager::LoadAnimation ( deVirtualFileSystem vfs,
const char *  filename,
const char *  basePath 
)

Loads an animation from the given file relative to the given base path.

◆ ReleaseLeakingResources()

virtual void deAnimationManager::ReleaseLeakingResources ( )
virtual

Release leaking resources and report them.

Reimplemented from deResourceManager.

◆ RemoveResource()

void deAnimationManager::RemoveResource ( deResource resource)
virtual

Removes the given resource from the manager without freeing it.

Implements deResourceManager.

◆ SaveAnimation() [1/2]

void deAnimationManager::SaveAnimation ( const deAnimation animation,
const char *  filename 
)

Save animation to file.

Version
1.6

◆ SaveAnimation() [2/2]

void deAnimationManager::SaveAnimation ( const deAnimation animation,
deVirtualFileSystem vfs,
const char *  filename 
)

Save animation to file.

Version
1.6

◆ SystemAnimatorLoad()

virtual void deAnimationManager::SystemAnimatorLoad ( )
virtual

Animator System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemAnimatorUnload()

virtual void deAnimationManager::SystemAnimatorUnload ( )
virtual

Animator System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.

◆ SystemGraphicLoad()

virtual void deAnimationManager::SystemGraphicLoad ( )
virtual

Graphic System Peers of all stored resources have to be created.

Reimplemented from deResourceManager.

◆ SystemGraphicUnload()

virtual void deAnimationManager::SystemGraphicUnload ( )
virtual

Graphic System Peers of all stored resources have to be freed.

Reimplemented from deResourceManager.


The documentation for this class was generated from the following file: