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Drag[en]gine Script Module DragonScript 1.32.1
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Find closest element to a given position. More...
Public Member Functions | |
| void | clearClosest () |
| Clear closest element. | |
| float | getClosestDistance () |
| Distance of closest element or 0 otherwise. | |
| Element | getClosestElement () |
| Closest element if found or null otherwise. | |
| void | keepIfCloser (Element element) |
| Store element if distance of center to origin is less than closest element. | |
| FindClosestVisitor | new (DVector origin) |
| Create visitor. | |
| void | setIfCloser (Element element) |
| Store element if distance of center to origin is less than closest element. | |
| void | visitElement (Element element) |
| Visit an element. | |
Public Member Functions inherited from Dragengine.Scenery.ElementVisitor | |
| ElementVisitor | new () |
| Create element visitor. | |
| void | visitAnimatedElement (AnimatedElement element) |
| Visit animated element. | |
| void | visitAttachableBaseBillboard (AttachableBaseBillboard baseBillboard) |
| Visit attachable base billboard. | |
| void | visitAttachableBaseForceField (AttachableBaseForceField forceField) |
| Visit attachable base force field. | |
| void | visitAttachableBaseLight (AttachableBaseLight light) |
| Visit attachable base light. | |
| void | visitAttachableBaseParticleEmitter (AttachableBaseParticleEmitter particleEmitter) |
| Visit attachable base particle emitter. | |
| void | visitAttachableBaseSpeaker (AttachableBaseSpeaker speaker) |
| Visit attachable base speaker. | |
| void | visitAttachSlot (AttachSlot attachSlot) |
| Visit attach slot. | |
| void | visitBaseActor (BaseActor actor) |
| Visit base actor. | |
| void | visitBaseBillboard (BaseBillboard element) |
| Visit base billboard element. | |
| void | visitBaseForceField (BaseForceField forceField) |
| Visit base force field. | |
| void | visitBaseLight (BaseLight light) |
| Visit base light. | |
| void | visitBaseParticleEmitter (BaseParticleEmitter particleEmitter) |
| Visit base particle emitter. | |
| void | visitBaseSky (BaseSky sky) |
| Visit base sky. | |
| void | visitBaseSpeaker (BaseSpeaker speaker) |
| Visit base speaker. | |
| void | visitBaseVRActor (BaseVRActor actor) |
| Visit base VR actor. | |
| void | visitBaseWorld (BaseWorld world) |
| Visit base world. | |
| void | visitBehaviorElement (BehaviorElement element) |
| Visit behavior element. | |
| void | visitEnvironmentMap (EnvironmentMap environmentMap) |
| Visit environment map. | |
| void | visitGhostElement (GhostElement element) |
| Visit ghost element. | |
| void | visitHiddenElement (HiddenElement element) |
| Visit hidden element. | |
| void | visitInfoConvoCoordSystem (InfoConvoCoordSystem info) |
| Visit info conversation coordinate system. | |
| void | visitPhysicsElement (PhysicsElement element) |
| Visit physics element. | |
| void | visitSimpleElement (SimpleElement element) |
| Visit simple element. | |
| void | visitSimpleElementOnRail (SimpleElementOnRail element) |
| Visit simple element on rail. | |
| void | visitTriggerConversation (TriggerConversation trigger) |
| Visit conversation trigger. | |
| void | visitTriggerEvaluate (TriggerEvaluate trigger) |
| Visit base evaluate trigger. | |
| void | visitTriggerShout (TriggerShout trigger) |
| Visit shout trigger. | |
| void | visitTriggerTimer (TriggerTimer trigger) |
| Visit base timer trigger. | |
| void | visitTriggerToogle (TriggerToggle trigger) |
| Visit base toggle trigger. | |
| void | visitTriggerTouch (TriggerTouch trigger) |
| Visit base touch trigger. | |
| void | visitTwoStateAnimatedElement (TwoStateAnimatedElement element) |
| Visit two state animated element. | |
Find closest element to a given position.
| void Dragengine.Scenery.Visitors.FindClosestVisitor.clearClosest | ( | ) |
Clear closest element.
| float Dragengine.Scenery.Visitors.FindClosestVisitor.getClosestDistance | ( | ) |
Distance of closest element or 0 otherwise.
| Element Dragengine.Scenery.Visitors.FindClosestVisitor.getClosestElement | ( | ) |
Closest element if found or null otherwise.
| void Dragengine.Scenery.Visitors.FindClosestVisitor.keepIfCloser | ( | Element | element | ) |
Store element if distance of center to origin is less than closest element.
| FindClosestVisitor Dragengine.Scenery.Visitors.FindClosestVisitor.new | ( | DVector | origin | ) |
Create visitor.
| origin | Position to measure distancefrom |
| void Dragengine.Scenery.Visitors.FindClosestVisitor.setIfCloser | ( | Element | element | ) |
Store element if distance of center to origin is less than closest element.
| void Dragengine.Scenery.Visitors.FindClosestVisitor.visitElement | ( | Element | element | ) |
Visit an element.
Store it as closest element if distance of center to origin is less than closest element or if element is null.
Reimplemented from Dragengine.Scenery.ElementVisitor.