Drag[en]gine Script Module DragonScript 1.32.1
Loading...
Searching...
No Matches
Dragengine.Scenery.ECBehaviorRidable.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorRidable.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addListener (Listener listener)
 Add listener.
 
void addRideOn (ECBehaviorRideOn.Instance rideOn)
 Add ride on instance.
 
void dispose ()
 Dispose of behavior instance.
 
void enterFrame ()
 Frame update started.
 
ECBehaviorRideOn.Instance findRideOn (Block ablock)
 Find ride on instance with block with parameter ECBehaviorRideOn.Instance.
 
ECBehaviorCollider.Instance getCollider ()
 Collider behavior.
 
ECBehaviorRidable getECBehavior ()
 Behavior.
 
Vector getLinearVelocity ()
 Linear velocity of ridable which is collider linear velocity.
 
ECBehaviorRideOn.Instance getPlayerRiding ()
 Check if player is riding.
 
ECBehaviorRideOn.Instance getRideOnAt (int index)
 Ride on instance at index.
 
int getRideOnCount ()
 Count of ride on instances.
 
bool hasRideOn (ECBehaviorRideOn.Instance rideOn)
 Ride on instance is present.
 
void init (StubElement stub)
 Initialize element from stub.
 
Instance new (ECBehaviorRidable ecbehavior, BehaviorElement element)
 Create behavior instance.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeListener (Listener listener)
 Remove listener.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Public Attributes

ECComposeBTSM.Instance pBTSMs
 
ECBehaviorCollider.Instance pCollider
 
ECBehaviorRidable pECBehavior
 
Array pListeners
 
bool pNotifyListeners
 
Array pRideOns
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListener()

void Dragengine.Scenery.ECBehaviorRidable.Instance.addListener ( Listener  listener)

Add listener.

◆ addRideOn()

void Dragengine.Scenery.ECBehaviorRidable.Instance.addRideOn ( ECBehaviorRideOn.Instance  rideOn)

Add ride on instance.

Version
1.26

◆ dispose()

void Dragengine.Scenery.ECBehaviorRidable.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ enterFrame()

void Dragengine.Scenery.ECBehaviorRidable.Instance.enterFrame ( )

Frame update started.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ findRideOn()

ECBehaviorRideOn.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.findRideOn ( Block  ablock)

Find ride on instance with block with parameter ECBehaviorRideOn.Instance.

Version
1.26

◆ getCollider()

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.getCollider ( )

Collider behavior.

◆ getECBehavior()

ECBehaviorRidable Dragengine.Scenery.ECBehaviorRidable.Instance.getECBehavior ( )

Behavior.

◆ getLinearVelocity()

Vector Dragengine.Scenery.ECBehaviorRidable.Instance.getLinearVelocity ( )

Linear velocity of ridable which is collider linear velocity.

◆ getPlayerRiding()

ECBehaviorRideOn.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.getPlayerRiding ( )

Check if player is riding.

Version
1.26

Checks each ride on instance in the list of ride on instances if it has ECBehaviorPlayerControllable and it is the active player actor. If found returns the player actor. If not found null is returned.

◆ getRideOnAt()

ECBehaviorRideOn.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.getRideOnAt ( int  index)

Ride on instance at index.

Version
1.26

◆ getRideOnCount()

int Dragengine.Scenery.ECBehaviorRidable.Instance.getRideOnCount ( )

Count of ride on instances.

Version
1.26

◆ hasRideOn()

bool Dragengine.Scenery.ECBehaviorRidable.Instance.hasRideOn ( ECBehaviorRideOn.Instance  rideOn)

Ride on instance is present.

Version
1.26

◆ init()

void Dragengine.Scenery.ECBehaviorRidable.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorRidable.Instance.new ( ECBehaviorRidable  ecbehavior,
BehaviorElement  element 
)

Create behavior instance.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorRidable.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read behavior instance from file.

The default implementation reads a single byte expecting value 0 indicating version 0. This allows subclasses to add persistency support by overwriting this method without super calling it.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorRidable.Instance.removeListener ( Listener  listener)

Remove listener.

Member Data Documentation

◆ pBTSMs

ECComposeBTSM.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.pBTSMs

◆ pCollider

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorRidable.Instance.pCollider

◆ pECBehavior

ECBehaviorRidable Dragengine.Scenery.ECBehaviorRidable.Instance.pECBehavior

◆ pListeners

Array Dragengine.Scenery.ECBehaviorRidable.Instance.pListeners

◆ pNotifyListeners

bool Dragengine.Scenery.ECBehaviorRidable.Instance.pNotifyListeners

◆ pRideOns

Array Dragengine.Scenery.ECBehaviorRidable.Instance.pRideOns

The documentation for this class was generated from the following file: