Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorRidable Class Reference

Behavior adding support to elements to be ridden by actors. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorRidable:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  BooleanListener
 Implementation of behavior instance listener using BooleanBehaviorListener. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Factory
 Behavior factory. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block.
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory.
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance.
 
void dispose ()
 Dispose of behavior.
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory.
 
ECComposeBTSM getBTSMs ()
 Compose behavior trees and state machines.
 
ECBehaviorCollider getCollider ()
 Collider behavior.
 
ECBehaviorRidable new (BehaviorElementClass eclass, ECBehaviorCollider collider)
 Create behavior.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index.
 
String getBehaviorID ()
 Unique identifier of behavior.
 
String getID ()
 Identifier.
 
int getInstanceIndex ()
 Instance index.
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior.
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior.
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance.
 

Static Public Member Functions

static ECBehaviorRidable getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

ECComposeBTSM pBTSMs
 
ECBehaviorCollider pCollider
 
Array pListenerFactories
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier.
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior.
 
void setBehaviorID (String identifier)
 Set behavior identifier.
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>".
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>".
 

Detailed Description

Behavior adding support to elements to be ridden by actors.

Actors will attach using relative mode if ECBehaviorProjectToGround hits this element.

Default property prefix is "ridable."

See also
https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_ridable

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorRidable.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorRidable.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorRidable.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorRidable.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorRidable.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorRidable Dragengine.Scenery.ECBehaviorRidable.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorRidable.

◆ getBTSMs()

ECComposeBTSM Dragengine.Scenery.ECBehaviorRidable.getBTSMs ( )

Compose behavior trees and state machines.

Version
1.26

◆ getCollider()

ECBehaviorCollider Dragengine.Scenery.ECBehaviorRidable.getCollider ( )

Collider behavior.

◆ new()

ECBehaviorRidable Dragengine.Scenery.ECBehaviorRidable.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider 
)

Create behavior.

Member Data Documentation

◆ pBTSMs

ECComposeBTSM Dragengine.Scenery.ECBehaviorRidable.pBTSMs

◆ pCollider

ECBehaviorCollider Dragengine.Scenery.ECBehaviorRidable.pCollider

◆ pListenerFactories

Array Dragengine.Scenery.ECBehaviorRidable.pListenerFactories

The documentation for this class was generated from the following file: