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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | dispose () |
| Dispose of instance. | |
| bool | getCanCrouch () |
| Player can change crouch. | |
| bool | getCrouch () |
| Player is crouching. | |
| ECBehaviorPlayerInputCrouch | getECBehavior () |
| Behavior. | |
| ECBehaviorLocomotion.Instance | getLocomotion () |
| Locomotion behavior or null if absent. | |
| float | getStance () |
| Locomotion stance. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| Instance | new (ECBehaviorPlayerInputCrouch ecbehavior, BehaviorElement element) |
| Create instance. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read element from file. | |
| void | reset () |
| Reset input. | |
| void | setCanCrouch (bool canChangeCrouch) |
| Set if player can change crouch. | |
| void | setCrouch (bool crouch) |
| Set if player is crouching. | |
| void | setStance (float stance) |
| Set locomotion stance. | |
| void | toggleCanCrouch () |
| Toggle can change crouch. | |
| void | toggleCrouch () |
| Toggle crouching. | |
| void | updateLocomotion (float elapsed) |
| Update locomotion. | |
| void | updateStance () |
| Update locomotion stance. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write element to file. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
Public Attributes | |
| bool | pCanCrouch |
| bool | pCrouch |
| ECBehaviorPlayerInputCrouch | pECBehavior |
| ECBehaviorLocomotion.Instance | pLocomotion |
| float | pStance |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCanCrouch | ( | ) |
Player can change crouch.
| bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCrouch | ( | ) |
Player is crouching.
| ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getECBehavior | ( | ) |
Behavior.
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getLocomotion | ( | ) |
Locomotion behavior or null if absent.
| float Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getStance | ( | ) |
Locomotion stance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.new | ( | ECBehaviorPlayerInputCrouch | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create instance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.readFromFile | ( | PersistencyEnvironment | env, |
| FileReader | reader | ||
| ) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.reset | ( | ) |
Reset input.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCanCrouch | ( | bool | canChangeCrouch | ) |
Set if player can change crouch.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCrouch | ( | bool | crouch | ) |
Set if player is crouching.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setStance | ( | float | stance | ) |
Set locomotion stance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCanCrouch | ( | ) |
Toggle can change crouch.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCrouch | ( | ) |
Toggle crouching.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateLocomotion | ( | float | elapsed | ) |
Update locomotion.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateStance | ( | ) |
Update locomotion stance.
| void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.writeToFile | ( | PersistencyEnvironment | env, |
| FileWriter | writer | ||
| ) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.pCanCrouch |
| bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.pCrouch |
| ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.pECBehavior |
| ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.pLocomotion |
| float Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.pStance |