Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorPlayerInputCrouch Class Reference

Behavior element behavior adding crouching player input. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorPlayerInputCrouch:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Factory
 Behavior factory. More...
 
class  Instance
 Behavior instance. More...
 

Public Member Functions

void dispose ()
 Dispose of behavior.
 
ECComposeBTSM getBTSMs ()
 Compose behavior trees and state machines.
 
ECBehaviorLocomotion getLocomotion ()
 Locomotion behavior or null.
 
String getPrefix ()
 Prefix.
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class.
 
ECBehaviorPlayerInputCrouch new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion)
 Create behavior element class.
 
ECBehaviorPlayerInputCrouch new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index.
 
String getBehaviorID ()
 Unique identifier of behavior.
 
String getID ()
 Identifier.
 
int getInstanceIndex ()
 Instance index.
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior.
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior.
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance.
 

Static Public Member Functions

static ECBehaviorPlayerInputCrouch getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

ECComposeBTSM pBTSMs
 
ECBehaviorLocomotion pLocomotion
 
String pPrefix
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier.
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior.
 
void setBehaviorID (String identifier)
 Set behavior identifier.
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>".
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>".
 

Detailed Description

Behavior element behavior adding crouching player input.

Keeps track of crouching player input and applies them to actor locomotion.

This behavior supports persistable element class (setPersistable).

See also
https://developer.dragondreams.ch/wiki/doku.php/dragengine:modules:dragonscript:behavior_playerinputcrouch

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getBehaviorIn()

static ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorPlayerInputCrouch.

◆ getBTSMs()

ECComposeBTSM Dragengine.Scenery.ECBehaviorPlayerInputCrouch.getBTSMs ( )

Compose behavior trees and state machines.

Version
1.26

◆ getLocomotion()

ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorPlayerInputCrouch.getLocomotion ( )

Locomotion behavior or null.

◆ getPrefix()

String Dragengine.Scenery.ECBehaviorPlayerInputCrouch.getPrefix ( )

Prefix.

Version
1.26

◆ instance()

Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/2]

ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.new ( BehaviorElementClass  eclass,
ECBehaviorLocomotion  locomotion 
)

Create behavior element class.

◆ new() [2/2]

ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.new ( BehaviorElementClass  eclass,
ECBehaviorLocomotion  locomotion,
String  prefix 
)

Member Data Documentation

◆ pBTSMs

ECComposeBTSM Dragengine.Scenery.ECBehaviorPlayerInputCrouch.pBTSMs

◆ pLocomotion

ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorPlayerInputCrouch.pLocomotion

◆ pPrefix

String Dragengine.Scenery.ECBehaviorPlayerInputCrouch.pPrefix

The documentation for this class was generated from the following file: