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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior element behavior adding player controlling support to actor. More...
Classes | |
| class | BlockListenerFactory |
| Factory creating listeners using block. More... | |
| class | ConvoCommand |
| Conversation command. More... | |
| class | ConvoCondition |
| Conversation condition. More... | |
| class | DefaultListener |
| Default implementation of behavior instance listener. More... | |
| class | Factory |
| Behavior factory. More... | |
| class | Instance |
| Behavior instance. More... | |
| interface | Listener |
| Listener for behavior instance events. More... | |
| interface | ListenerFactory |
| Factory creating listeners. More... | |
| class | Tracker |
| Keeps track of the active player actor. More... | |
Public Member Functions | |
| void | addListenerFactory (Block blockFactory) |
| Add listener factory using block. | |
| void | addListenerFactory (ListenerFactory factory) |
| Add listener factory. | |
| void | createListeners (Instance instance) |
| Create listeners from factories adding them to behavior instance. | |
| void | dispose () |
| Dispose of behavior. | |
| void | forEachListenerFactory (Block ablock) |
| Visit listener factories with block with argument ListenerFactory. | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECBehaviorConversationActor | getConversationActor () |
| Conversation actor behavior or null. | |
| Tracker | getTracker () |
| Tracker. | |
| ECBehaviorPlayerControllable | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| ECBehaviorPlayerControllable | new (BehaviorElementClass eclass, Tracker tracker) |
| void | setConversationActor (ECBehaviorConversationActor conversationActor) |
| Set conversation actor or null. | |
| void | setTracker (Tracker tracker) |
| Set tracker. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
| void | assignInstanceIndex (int instanceIndex) |
| Assign instance index. | |
| String | getBehaviorID () |
| Unique identifier of behavior. | |
| String | getID () |
| Identifier. | |
| int | getInstanceIndex () |
| Instance index. | |
| void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
| Load instance data of another behavior. | |
| bool | supportsBehaviorID (String identifier) |
| Behavior supports loading instance data of another behavior. | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
| ECBehaviorInstance | createInstance (BehaviorElement element) |
| Create Behavior instance. | |
Static Public Member Functions | |
| static ECBehaviorPlayerControllable | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECComposeBTSM | pBTSMs |
| ECBehaviorConversationActor | pConversationActor |
| Array | pListenerFactories |
| Tracker | pTracker |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
| DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
| Create default composeable behavior. | |
| void | setBehaviorID (String identifier) |
| Set behavior identifier. | |
| void | useClassNameAsBehaviorID () |
| Set behavior identifier to "<class-name>:<identifier>". | |
| void | useFullyQualifiedClassNameAsBehaviorID () |
| Set behavior identifier to "<fully-qualified-class-name>:<identifier>". | |
Behavior element behavior adding player controlling support to actor.
Actors with this behavior can become the player controlled actor. Requires an instance of ECBehaviorPlayerControllable.Tracker to be assigned. The instance keeps track of the active player actor and is typically stored globally in the game. BaseGameApp provides such an instance for easy use.
This behavior can be used only once in the behavior element.
This behavior does not require persistable element class (setPersistable).
If ECBehaviorConversationActor is present adds these conversation conditions and commands:
See the above mentioned classes for the supported syntax.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorPlayerControllable.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorPlayerControllable.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorPlayerControllable.getConversationActor | ( | ) |
Conversation actor behavior or null.
| Tracker Dragengine.Scenery.ECBehaviorPlayerControllable.getTracker | ( | ) |
Tracker.
| ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
| ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.new | ( | BehaviorElementClass | eclass, |
| Tracker | tracker | ||
| ) |
| void Dragengine.Scenery.ECBehaviorPlayerControllable.setConversationActor | ( | ECBehaviorConversationActor | conversationActor | ) |
Set conversation actor or null.
If set adds conversation condition and command.
| void Dragengine.Scenery.ECBehaviorPlayerControllable.setTracker | ( | Tracker | tracker | ) |
Set tracker.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorPlayerControllable.pBTSMs |
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorPlayerControllable.pConversationActor |
| Array Dragengine.Scenery.ECBehaviorPlayerControllable.pListenerFactories |
| Tracker Dragengine.Scenery.ECBehaviorPlayerControllable.pTracker |