Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.ECBehaviorFootSteps.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorFootSteps.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void dispose ()
 Dispose of behavior instance.
 
ECBehaviorActorAnimated getActorAnimated ()
 Actor animated behavior or null.
 
bool getAutoUpdate ()
 Call update() automatically on postThink().
 
ECComposeBTSM getBTSMs ()
 Compose behavior trees and state machines.
 
ECBehaviorConversationActor getConversationActor ()
 Conversation actor behavior or null.
 
String getPrefix ()
 Prefix.
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class.
 
Instance new (BehaviorElementClass eclass)
 Create behavior element class.
 
Instance new (BehaviorElementClass eclass, String prefix)
 
void setActorAnimated (ECBehaviorActorAnimated actorAnimated)
 Set actor animated behavior or null.
 
void setAutoUpdate (bool autoUpdate)
 Set if update() is automatically called on postThink().
 
void setConversationActor (ECBehaviorConversationActor conversationActor)
 Set conversation actor or null.
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world.
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor.
 
void enterFrame ()
 Frame update started.
 
void geometryChanged ()
 Position or orientation changed.
 
BehaviorElement getElement ()
 Behavior element to apply behavior to.
 
int getInstanceIndex ()
 Behavior instance index.
 
void init (StubElement stub)
 Initialize element from stub.
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance.
 
void postThink (float elapsed)
 Post thinking after physics processing is finished.
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file.
 
void removeFromGameWorld ()
 Remove element from game world.
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called.
 
bool requiresThink ()
 Behavior instance requires think() to be called.
 
void stateChanged ()
 State changed (visble, touchable).
 
void think (float elapsed)
 Think about what to do for the next frame update.
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file.
 

Static Public Member Functions

static ECBehaviorFootSteps getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent.
 

Public Attributes

ECBehaviorActorAnimated pActorAnimated
 
bool pAutoUpdate
 
ECComposeBTSM pBTSMs
 
ECBehaviorConversationActor pConversationActor
 
String pPrefix
 
- Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance
BehaviorElement pElement
 
int pInstanceIndex
 
bool pRequiresEnterFrame
 
bool pRequiresThink
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called.
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called.
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorFootSteps.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getActorAnimated()

ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorFootSteps.Instance.getActorAnimated ( )

Actor animated behavior or null.

Version
1.26

◆ getAutoUpdate()

bool Dragengine.Scenery.ECBehaviorFootSteps.Instance.getAutoUpdate ( )

Call update() automatically on postThink().

◆ getBehaviorIn()

static ECBehaviorFootSteps Dragengine.Scenery.ECBehaviorFootSteps.Instance.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorFootSteps.

◆ getBTSMs()

ECComposeBTSM Dragengine.Scenery.ECBehaviorFootSteps.Instance.getBTSMs ( )

Compose behavior trees and state machines.

Version
1.26

◆ getConversationActor()

ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorFootSteps.Instance.getConversationActor ( )

Conversation actor behavior or null.

Version
1.28

◆ getPrefix()

String Dragengine.Scenery.ECBehaviorFootSteps.Instance.getPrefix ( )

Prefix.

Version
1.26

◆ instance()

Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/2]

Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.new ( BehaviorElementClass  eclass)

Create behavior element class.

◆ new() [2/2]

Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.new ( BehaviorElementClass  eclass,
String  prefix 
)

◆ setActorAnimated()

void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setActorAnimated ( ECBehaviorActorAnimated  actorAnimated)

Set actor animated behavior or null.

Version
1.26

◆ setAutoUpdate()

void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setAutoUpdate ( bool  autoUpdate)

Set if update() is automatically called on postThink().

◆ setConversationActor()

void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setConversationActor ( ECBehaviorConversationActor  conversationActor)

Set conversation actor or null.

Version
1.28

If set conversation conditions and commands are added.

Member Data Documentation

◆ pActorAnimated

ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorFootSteps.Instance.pActorAnimated

◆ pAutoUpdate

bool Dragengine.Scenery.ECBehaviorFootSteps.Instance.pAutoUpdate

◆ pBTSMs

ECComposeBTSM Dragengine.Scenery.ECBehaviorFootSteps.Instance.pBTSMs

◆ pConversationActor

ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorFootSteps.Instance.pConversationActor

◆ pPrefix

String Dragengine.Scenery.ECBehaviorFootSteps.Instance.pPrefix

The documentation for this class was generated from the following file: