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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | dispose () |
| Dispose of behavior instance. | |
| ECBehaviorActorAnimated | getActorAnimated () |
| Actor animated behavior or null. | |
| bool | getAutoUpdate () |
| Call update() automatically on postThink(). | |
| ECComposeBTSM | getBTSMs () |
| Compose behavior trees and state machines. | |
| ECBehaviorConversationActor | getConversationActor () |
| Conversation actor behavior or null. | |
| String | getPrefix () |
| Prefix. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| Instance | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| Instance | new (BehaviorElementClass eclass, String prefix) |
| void | setActorAnimated (ECBehaviorActorAnimated actorAnimated) |
| Set actor animated behavior or null. | |
| void | setAutoUpdate (bool autoUpdate) |
| Set if update() is automatically called on postThink(). | |
| void | setConversationActor (ECBehaviorConversationActor conversationActor) |
| Set conversation actor or null. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorFootSteps | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Public Attributes | |
| ECBehaviorActorAnimated | pActorAnimated |
| bool | pAutoUpdate |
| ECComposeBTSM | pBTSMs |
| ECBehaviorConversationActor | pConversationActor |
| String | pPrefix |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorFootSteps.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorFootSteps.Instance.getActorAnimated | ( | ) |
Actor animated behavior or null.
| bool Dragengine.Scenery.ECBehaviorFootSteps.Instance.getAutoUpdate | ( | ) |
Call update() automatically on postThink().
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorFootSteps.
| ECComposeBTSM Dragengine.Scenery.ECBehaviorFootSteps.Instance.getBTSMs | ( | ) |
Compose behavior trees and state machines.
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorFootSteps.Instance.getConversationActor | ( | ) |
Conversation actor behavior or null.
| String Dragengine.Scenery.ECBehaviorFootSteps.Instance.getPrefix | ( | ) |
Prefix.
| Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorFootSteps.Instance.new | ( | BehaviorElementClass | eclass, |
| String | prefix | ||
| ) |
| void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setActorAnimated | ( | ECBehaviorActorAnimated | actorAnimated | ) |
Set actor animated behavior or null.
| void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setAutoUpdate | ( | bool | autoUpdate | ) |
Set if update() is automatically called on postThink().
| void Dragengine.Scenery.ECBehaviorFootSteps.Instance.setConversationActor | ( | ECBehaviorConversationActor | conversationActor | ) |
Set conversation actor or null.
If set conversation conditions and commands are added.
| ECBehaviorActorAnimated Dragengine.Scenery.ECBehaviorFootSteps.Instance.pActorAnimated |
| bool Dragengine.Scenery.ECBehaviorFootSteps.Instance.pAutoUpdate |
| ECComposeBTSM Dragengine.Scenery.ECBehaviorFootSteps.Instance.pBTSMs |
| ECBehaviorConversationActor Dragengine.Scenery.ECBehaviorFootSteps.Instance.pConversationActor |
| String Dragengine.Scenery.ECBehaviorFootSteps.Instance.pPrefix |