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Drag[en]gine Script Module DragonScript 1.32.1
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Behavior instance. More...
Public Member Functions | |
| void | addAttachment (BehaviorElement element) |
| Add attachment to list. | |
| void | dispose () |
| Dispose of behavior instance. | |
| BehaviorElement | findAttachment (Block ablock) |
| Find element using block with parameter BehaviorElement returning bool. | |
| void | forEachAttachment (Block ablock) |
| Visit element using block with parameter BehaviorElement. | |
| BehaviorElement | getAttachmentAt (int index) |
| Attachment at index. | |
| int | getAttachmentCount () |
| Count of attachments. | |
| ECBehaviorAttachments | getECBehavior () |
| Behavior. | |
| bool | hasAttachment (BehaviorElement element) |
| Attachment is present. | |
| Instance | instance (BehaviorElement element) |
| Get instance in element from owner element class. | |
| Instance | new (BehaviorElementClass eclass) |
| Create behavior element class. | |
| Instance | new (ECBehaviorAttachments ecbehavior, BehaviorElement element) |
| Create element. | |
| void | removeAttachment (BehaviorElement element) |
| Remove attachment from list. | |
| void | visitAttachments (ElementVisitor visitor) |
| Visit attachments using visitor. | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | addToGameWorld () |
| Add element to game world. | |
| void | attachToParent (Element parent) |
| Attach element to object set by the mapper in the IGDE World Editor. | |
| void | enterFrame () |
| Frame update started. | |
| void | geometryChanged () |
| Position or orientation changed. | |
| BehaviorElement | getElement () |
| Behavior element to apply behavior to. | |
| int | getInstanceIndex () |
| Behavior instance index. | |
| void | init (StubElement stub) |
| Initialize element from stub. | |
| DefaultECBehaviorInstance | new (BehaviorElement element) |
| Create default composeable instance. | |
| void | postThink (float elapsed) |
| Post thinking after physics processing is finished. | |
| void | readFromFile (PersistencyEnvironment env, FileReader reader) |
| Read behavior instance from file. | |
| void | removeFromGameWorld () |
| Remove element from game world. | |
| bool | requiresEnterFrame () |
| Behavior instance requires enterFrame() to be called. | |
| bool | requiresThink () |
| Behavior instance requires think() to be called. | |
| void | stateChanged () |
| State changed (visble, touchable). | |
| void | think (float elapsed) |
| Think about what to do for the next frame update. | |
| void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
| Write behavior instance to file. | |
Static Public Member Functions | |
| static ECBehaviorAttachments | getBehaviorIn (BehaviorElementClass eclass) |
| Get behavior in element class or null if absent. | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| BehaviorElement | pElement |
| int | pInstanceIndex |
| bool | pRequiresEnterFrame |
| bool | pRequiresThink |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
| void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called. | |
| void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called. | |
Behavior instance.
| void Dragengine.Scenery.ECBehaviorAttachments.Instance.addAttachment | ( | BehaviorElement | element | ) |
Add attachment to list.
| void Dragengine.Scenery.ECBehaviorAttachments.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
| BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.findAttachment | ( | Block | ablock | ) |
Find element using block with parameter BehaviorElement returning bool.
| void Dragengine.Scenery.ECBehaviorAttachments.Instance.forEachAttachment | ( | Block | ablock | ) |
Visit element using block with parameter BehaviorElement.
| BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentAt | ( | int | index | ) |
Attachment at index.
| int Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentCount | ( | ) |
Count of attachments.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
| ECBehaviorAttachments Dragengine.Scenery.ECBehaviorAttachments.Instance.getECBehavior | ( | ) |
Behavior.
| bool Dragengine.Scenery.ECBehaviorAttachments.Instance.hasAttachment | ( | BehaviorElement | element | ) |
Attachment is present.
| Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
| Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
| Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new | ( | ECBehaviorAttachments | ecbehavior, |
| BehaviorElement | element | ||
| ) |
Create element.
| void Dragengine.Scenery.ECBehaviorAttachments.Instance.removeAttachment | ( | BehaviorElement | element | ) |
Remove attachment from list.
| void Dragengine.Scenery.ECBehaviorAttachments.Instance.visitAttachments | ( | ElementVisitor | visitor | ) |
Visit attachments using visitor.