Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior timer trigger target. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
ECPBoolean | getCancelOnReset () |
Trigger timer is cancelled if trigger expression evaluates to false. More... | |
ECPBoolean | getFireOnTimeout () |
Target is fired (true) or reset (false) after timeout elapses. More... | |
ECPBoolean | getFullReset () |
Full reset target instead of simple reset. More... | |
ECPBoolean | getPulse () |
Pulse target if timeout elapses. More... | |
ECPBoolean | getStartActivated () |
Trigger starts out activated. More... | |
ECPString | getTarget () |
Trigger target to operate. More... | |
ECPFloat | getTimeout () |
Time in seconds until target is fired/reset after expression becomes true. More... | |
ECPBoolean | getTimeoutRearm () |
Rearm trigger on timeout if still enabled. More... | |
ECPFloat | getTimeoutSpread () |
Random timeout spread in seconds. More... | |
ECBehaviorTriggered | getTriggered () |
Trigger to start timer. More... | |
TSTriggerTable | getTriggerTable () |
Trigger table or null if not used. More... | |
ECBehaviorTimer | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
ECBehaviorTimer | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
ECBehaviorTimer | new (BehaviorElementClass eclass, TSTriggerTable triggerTable) |
ECBehaviorTimer | new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id) |
ECBehaviorTimer | new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id, String subID) |
ECBehaviorTimer | new (BehaviorElementClass eclass, TSTriggerTable triggerTable, String id, String subID, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Static Public Member Functions | |
static ECBehaviorTimer | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Protected Member Functions | |
void | setTriggerTable (TSTriggerTable triggerTable) |
Set trigger table or null if not used. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior timer trigger target.
Fires or resets trigger target after timeout after evaluation state of trigger expression changes to true.
Element class properties have the prefix "timer{(id)}.".
This behavior does require the element class to be persistable (setPersistable).
void Dragengine.Scenery.ECBehaviorTimer.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorTimer.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorTimer.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorTimer.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorTimer.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getCancelOnReset | ( | ) |
Trigger timer is cancelled if trigger expression evaluates to false.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getFireOnTimeout | ( | ) |
Target is fired (true) or reset (false) after timeout elapses.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getFullReset | ( | ) |
Full reset target instead of simple reset.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getPulse | ( | ) |
Pulse target if timeout elapses.
If FireOnTimeout is true invokes fire() then reset()/fullReset() on the target. If FireOnTimeout is false invokes reset()/fullReset() then fire() on the target. Using pulse avoids the need to use two TriggerTimer to trigger a target multiple times in a row.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getStartActivated | ( | ) |
Trigger starts out activated.
ECPString Dragengine.Scenery.ECBehaviorTimer.getTarget | ( | ) |
Trigger target to operate.
ECPFloat Dragengine.Scenery.ECBehaviorTimer.getTimeout | ( | ) |
Time in seconds until target is fired/reset after expression becomes true.
ECPBoolean Dragengine.Scenery.ECBehaviorTimer.getTimeoutRearm | ( | ) |
Rearm trigger on timeout if still enabled.
ECPFloat Dragengine.Scenery.ECBehaviorTimer.getTimeoutSpread | ( | ) |
Random timeout spread in seconds.
Timeout spread is added to regular timeout. Timeout is chosen randomly between -spread to spread seconds. Hence random timeout spreads the chosen time above and below the regular timeout up to "spread" seconds.
ECBehaviorTriggered Dragengine.Scenery.ECBehaviorTimer.getTriggered | ( | ) |
Trigger to start timer.
TSTriggerTable Dragengine.Scenery.ECBehaviorTimer.getTriggerTable | ( | ) |
Trigger table or null if not used.
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass, |
String | id | ||
) |
Create default composeable behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass, |
TSTriggerTable | triggerTable | ||
) |
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass, |
TSTriggerTable | triggerTable, | ||
String | id | ||
) |
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass, |
TSTriggerTable | triggerTable, | ||
String | id, | ||
String | subID | ||
) |
ECBehaviorTimer Dragengine.Scenery.ECBehaviorTimer.new | ( | BehaviorElementClass | eclass, |
TSTriggerTable | triggerTable, | ||
String | id, | ||
String | subID, | ||
String | prefix | ||
) |
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protected |
Set trigger table or null if not used.