Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior adding project to ground support for actor AI. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
ECPBoolean | getApplyToActor () |
Apply projected position automatically to actor. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior or null. More... | |
ECBehaviorColliderAI | getColliderAI () |
ColliderAI behavior or null. More... | |
ECBehaviorProjectToGround | new (BehaviorElementClass eclass, ECBehaviorCollider collider) |
ECBehaviorProjectToGround | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String prefix) |
ECBehaviorProjectToGround | new (BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI) |
Create behavior element class. More... | |
ECBehaviorProjectToGround | new (BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Static Public Member Functions | |
static ECBehaviorProjectToGround | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Public Attributes | |
ECPBoolean | pApplyToActor |
ECBehaviorCollider | pCollider |
ECBehaviorColliderAI | pColliderAI |
Array | pListenerFactories |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding project to ground support for actor AI.
Adds TouchSensor. The touch sensor is used to improve performance and requires a shape large enough to enclose the ECBehaviorColliderAI or ECBehaviorCollider (whichever is present) along all the up and down projection range. The touch sensor is attached to collider. The touch sensor uses the collision filter from collider.
To use this behavior add it to an actor. The behavior will run during postThink() and projects the actor position down to the ground if enabled. The grounded position is stored and can then be retrieved to work with. By default the behavior is set to automatically apply the grounded position to the actor. This behavior can be desibled for custome project to ground handling.
This behavior does require the element class to be persistable (setPersistable).
void Dragengine.Scenery.ECBehaviorProjectToGround.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorProjectToGround.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorProjectToGround.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorProjectToGround.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorProjectToGround.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
ECPBoolean Dragengine.Scenery.ECBehaviorProjectToGround.getApplyToActor | ( | ) |
Apply projected position automatically to actor.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorProjectToGround.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorProjectToGround.getCollider | ( | ) |
Collider behavior or null.
ECBehaviorColliderAI Dragengine.Scenery.ECBehaviorProjectToGround.getColliderAI | ( | ) |
ColliderAI behavior or null.
ECBehaviorProjectToGround Dragengine.Scenery.ECBehaviorProjectToGround.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider | ||
) |
ECBehaviorProjectToGround Dragengine.Scenery.ECBehaviorProjectToGround.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | prefix | ||
) |
ECBehaviorProjectToGround Dragengine.Scenery.ECBehaviorProjectToGround.new | ( | BehaviorElementClass | eclass, |
ECBehaviorColliderAI | colliderAI | ||
) |
Create behavior element class.
ECBehaviorProjectToGround Dragengine.Scenery.ECBehaviorProjectToGround.new | ( | BehaviorElementClass | eclass, |
ECBehaviorColliderAI | colliderAI, | ||
String | prefix | ||
) |
ECPBoolean Dragengine.Scenery.ECBehaviorProjectToGround.pApplyToActor |
ECBehaviorCollider Dragengine.Scenery.ECBehaviorProjectToGround.pCollider |
ECBehaviorColliderAI Dragengine.Scenery.ECBehaviorProjectToGround.pColliderAI |
Array Dragengine.Scenery.ECBehaviorProjectToGround.pListenerFactories |