Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance:
Dragengine.Scenery.ECBehaviorPlaySound.Instance Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

Instance new (ECBehaviorPlaySoundRandom ecbehavior, BehaviorElement element)
 Create element. More...
 
Sound randomSound ()
 Random sound or null if the list is empty. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehaviorPlaySound.Instance
void dispose ()
 Dispose of composeable instance. More...
 
String getBone ()
 Relative bone or null. More...
 
int getBoneIndex ()
 Relative bone index. More...
 
ECBehaviorCollider.Instance getCollider ()
 Collider or null if not used. More...
 
ECBehaviorComponent.Instance getComponent ()
 Component or null if not used. More...
 
float getDistanceOffset ()
 Distance offset for attenuation calculation. More...
 
ECBehaviorPlaySound getECBehavior ()
 Behavior. More...
 
Quaternion getOrientation ()
 Relative orientation. More...
 
float getPlaySpeed ()
 Play speed. More...
 
Vector getPosition ()
 Relative position. More...
 
float getRange ()
 Range. More...
 
float getRollOff ()
 Roll-off factor. More...
 
Sound getSound ()
 Sound to play. More...
 
SpeakerType getSpeakerType ()
 Speaker type. More...
 
ECBehaviorTriggered.Instance getTrigger ()
 Trigger play or null if not used. More...
 
float getVolume ()
 Volume. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorPlaySound ecbehavior, BehaviorElement element)
 Create element. More...
 
Speaker play ()
 Play sound as one shot speaker. More...
 
void setDistanceOffset (float distanceOffset)
 Set distance offset for attenuation calculation. More...
 
void updateBoneIndex ()
 Update bone index. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

Speaker createSpeaker ()
 Create speaker modified to use random sound. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.ECBehaviorPlaySound.Instance
void positionSpeaker (Speaker speaker)
 Position speaker. More...
 
void setBone (String bone)
 Set relative bone or null. More...
 
void setOrientation (Quaternion orientation)
 Set relative orientation. More...
 
void setPlaySpeed (float playSpeed)
 Set play speed. More...
 
void setPosition (Vector position)
 Set relative position. More...
 
void setRange (float range)
 Set range. More...
 
void setRollOff (float rollOff)
 Set roll-off factor. More...
 
void setSound (Sound sound)
 Set sound to play. More...
 
void setSpeakerType (SpeakerType type)
 Set speaker type. More...
 
void setVolume (float volume)
 Set volume. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ createSpeaker()

Speaker Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.createSpeaker ( )
protected

Create speaker modified to use random sound.

Reimplemented from Dragengine.Scenery.ECBehaviorPlaySound.Instance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.new ( ECBehaviorPlaySoundRandom  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ randomSound()

Sound Dragengine.Scenery.ECBehaviorPlaySoundRandom.Instance.randomSound ( )

Random sound or null if the list is empty.


The documentation for this class was generated from the following file: