Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNavigationSpace Class Reference

Behavior element behavior adding navigation space and blocker support. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNavigationSpace:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
ECComposeAttachResource getAttach ()
 Attach resource. More...
 
ECBehaviorCollider getCollider ()
 Collider behavior or null to not attach. More...
 
ECComposeNavigationSpace getNavigationSpace ()
 Composeable navigation space for element class. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorNavigationSpace new (BehaviorElementClass eclass, ECBehaviorCollider collider)
 Create behavior element class. More...
 
ECBehaviorNavigationSpace new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders)
 
ECBehaviorNavigationSpace new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders, String id)
 
ECBehaviorNavigationSpace new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders, String id, String prefix)
 
ECBehaviorNavigationSpace new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id)
 
void setBlockerBox (int layer, int priority, Vector center, Vector halfExtents)
 Set blocker parameters quickly. More...
 
void setBlockerBox (int layer, int priority, Vector center, Vector halfExtents, Quaternion orientation)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static Array getAllBehaviorsIn (BehaviorElementClass eclass)
 Get list of all behaviors in element. More...
 
static Array getAllInstancesIn (BehaviorElement element)
 Get list of all instances in element. More...
 
static ECBehaviorNavigationSpace getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static ECBehaviorNavigationSpace getBehaviorIn (BehaviorElementClass eclass, String id)
 Get behavior with id in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element, String id)
 Get instance with id in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding navigation space and blocker support.

Behavior adds a NavigationSpace resource to the the behavior element. This allow elements using Navigator resource to move around the element. Actors have a navigator by default. Other elements can use ECBehaviorNavigator to interact with ECBehaviorNavigationSpace.

This behavior can be added multiple times to an element. Each instance creates one navigation space attached to the element collider which can be individually modified. To distinguish the navigation spaces each instance has an identifier which can be used to retrieve a specific instance. By default navigation space class properties have no prefix. If the identifier is not empty the navigation space element class properties have the prefix "{id}.". This can be overwritten if required. Hence to use more than one navigation space use code like this in your subclass constructor:

class MyElement extends BehaviorElementClass
public func new()
ECBehaviorNavigationSpace.new(this)
ECBehaviorNavigationSpace.new(this, "subNavSpace")
end
end
ECBehaviorNavigationSpace new(BehaviorElementClass eclass, ECBehaviorCollider collider)
Create behavior element class.

You can now define the parameters to use for both navigation spaces using for example the properties "navigationSpace" for the first navigation space and "subNavSpace.navigationSpace" for the second navigation space.

Using more than one navigation space for behavior elements can be required if different actors have different spacing requirements or to support different navigation space types.

If the ECBehaviorCollider behavior is present in the behavior element before this behavior is added the light is attached. The light is attached to the named bone if defined otherwise it is attached statically.

Element class properties have the prefix "navigationSpace{(id)}.".

This behavior does require the element class to be persistable (setPersistable).

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorNavigationSpace.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorNavigationSpace.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getAllBehaviorsIn()

static Array Dragengine.Scenery.ECBehaviorNavigationSpace.getAllBehaviorsIn ( BehaviorElementClass  eclass)
static

Get list of all behaviors in element.

Returns list contains ECBehaviorNavigationSpace behaviors in the order they have been created in the element.

◆ getAllInstancesIn()

static Array Dragengine.Scenery.ECBehaviorNavigationSpace.getAllInstancesIn ( BehaviorElement  element)
static

Get list of all instances in element.

Returns list contains ECBehaviorNavigationSpace.Instance instances in the order they have been created in the element.

◆ getAttach()

ECComposeAttachResource Dragengine.Scenery.ECBehaviorNavigationSpace.getAttach ( )

Attach resource.

◆ getBehaviorIn() [1/2]

static ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.

◆ getBehaviorIn() [2/2]

static ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.getBehaviorIn ( BehaviorElementClass  eclass,
String  id 
)
static

Get behavior with id in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorNavigationSpace with specific identifier.

◆ getCollider()

ECBehaviorCollider Dragengine.Scenery.ECBehaviorNavigationSpace.getCollider ( )

Collider behavior or null to not attach.

◆ getInstanceIn() [1/2]

static Instance Dragengine.Scenery.ECBehaviorNavigationSpace.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNavigationSpace.Instance . If more than one instance is present returns the first instance.

◆ getInstanceIn() [2/2]

static Instance Dragengine.Scenery.ECBehaviorNavigationSpace.getInstanceIn ( BehaviorElement  element,
String  id 
)
static

Get instance with id in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNavigationSpace.Instance with specific identifier.

◆ getNavigationSpace()

ECComposeNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.getNavigationSpace ( )

Composeable navigation space for element class.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorNavigationSpace.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/5]

ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider 
)

Create behavior element class.

These values are optional and can be null: collider.

◆ new() [2/5]

ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders 
)

◆ new() [3/5]

ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders,
String  id 
)

◆ new() [4/5]

ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders,
String  id,
String  prefix 
)

◆ new() [5/5]

ECBehaviorNavigationSpace Dragengine.Scenery.ECBehaviorNavigationSpace.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id 
)

◆ setBlockerBox() [1/2]

void Dragengine.Scenery.ECBehaviorNavigationSpace.setBlockerBox ( int  layer,
int  priority,
Vector  center,
Vector  halfExtents 
)

Set blocker parameters quickly.

◆ setBlockerBox() [2/2]

void Dragengine.Scenery.ECBehaviorNavigationSpace.setBlockerBox ( int  layer,
int  priority,
Vector  center,
Vector  halfExtents,
Quaternion  orientation 
)

The documentation for this class was generated from the following file: