Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNavigationBlocker Class Reference

Behavior element behavior adding navigation blocker support. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNavigationBlocker:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
ECComposeAttachResource getAttach ()
 Attach resource. More...
 
ECBehaviorCollider getCollider ()
 Collider behavior or null to not attach. More...
 
ECComposeNavigationBlocker getNavigationBlocker ()
 Composeable navigation blocker for element class. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorNavigationBlocker new (BehaviorElementClass eclass, ECBehaviorCollider collider)
 Create behavior element class. More...
 
ECBehaviorNavigationBlocker new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders)
 
ECBehaviorNavigationBlocker new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders, String id)
 
ECBehaviorNavigationBlocker new (BehaviorElementClass eclass, ECBehaviorCollider collider, Loaders loaders, String id, String prefix)
 
ECBehaviorNavigationBlocker new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id)
 
void setBox (int layer, int priority, Vector center, Vector halfExtents)
 Set parameters quickly. More...
 
void setBox (int layer, int priority, Vector center, Vector halfExtents, Quaternion orientation)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static Array getAllBehaviorsIn (BehaviorElementClass eclass)
 Get list of all behaviors in element. More...
 
static Array getAllInstancesIn (BehaviorElement element)
 Get list of all instances in element. More...
 
static ECBehaviorNavigationBlocker getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static ECBehaviorNavigationBlocker getBehaviorIn (BehaviorElementClass eclass, String id)
 Get behavior with id in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element, String id)
 Get instance with id in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding navigation blocker support.

Behavior adds a NavigationBlocker resource to the the behavior element. This allow elements using Navigator resource to avoid moving into the blocked space. Actors have a navigator by default. Other elements can use ECBehaviorNavigator to interact with ECBehaviorNavigationBlocker.

This behavior can be added multiple times to an element. Each instance creates one navigation blocker attached to the element collider which can be individually modified. To distinguish the navigation blockers each instance has an identifier which can be used to retrieve a specific instance. By default navigation blocker class properties have no prefix. If the identifier is not empty the navigation blocker element class properties have the prefix "{id}.". This can be overwritten if required. Hence to use more than one navigation blocker use code like this in your subclass constructor:

class MyElement extends BehaviorElementClass
public func new()
ECBehaviorNavigationBlocker.new(this)
ECBehaviorNavigationBlocker.new(this, "subNavBlocker")
end
end
ECBehaviorNavigationBlocker new(BehaviorElementClass eclass, ECBehaviorCollider collider)
Create behavior element class.

You can now define the parameters to use for both navigation blockers using for example the properties "navigationBlocker" for the first navigation blocker and "subNavBlocker.navigationBlocker" for the second navigation blocker.

Using more than one navigation blocker for behavior elements can be required if different actors have different spacing requirements or to support different navigation blocker types.

If the ECBehaviorCollider behavior is present in the behavior element before this behavior is added the light is attached. The light is attached to the named bone if defined otherwise it is attached statically.

Element class properties have the prefix "navigationBlocker{(id)}.".

This behavior does not require the element class to be persistable (setPersistable).

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorNavigationBlocker.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorNavigationBlocker.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getAllBehaviorsIn()

static Array Dragengine.Scenery.ECBehaviorNavigationBlocker.getAllBehaviorsIn ( BehaviorElementClass  eclass)
static

Get list of all behaviors in element.

Returns list contains ECBehaviorNavigationBlocker behaviors in the order they have been created in the element.

◆ getAllInstancesIn()

static Array Dragengine.Scenery.ECBehaviorNavigationBlocker.getAllInstancesIn ( BehaviorElement  element)
static

Get list of all instances in element.

Returns list contains ECBehaviorNavigationBlocker.Instance instances in the order they have been created in the element.

◆ getAttach()

ECComposeAttachResource Dragengine.Scenery.ECBehaviorNavigationBlocker.getAttach ( )

Attach resource.

◆ getBehaviorIn() [1/2]

static ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.

◆ getBehaviorIn() [2/2]

static ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.getBehaviorIn ( BehaviorElementClass  eclass,
String  id 
)
static

Get behavior with id in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorNavigationBlocker with specific identifier.

◆ getCollider()

ECBehaviorCollider Dragengine.Scenery.ECBehaviorNavigationBlocker.getCollider ( )

Collider behavior or null to not attach.

◆ getInstanceIn() [1/2]

static Instance Dragengine.Scenery.ECBehaviorNavigationBlocker.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNavigationBlocker.Instance . If more than one instance is present returns the first instance.

◆ getInstanceIn() [2/2]

static Instance Dragengine.Scenery.ECBehaviorNavigationBlocker.getInstanceIn ( BehaviorElement  element,
String  id 
)
static

Get instance with id in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNavigationBlocker.Instance with specific identifier.

◆ getNavigationBlocker()

ECComposeNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.getNavigationBlocker ( )

Composeable navigation blocker for element class.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorNavigationBlocker.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/5]

ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider 
)

Create behavior element class.

These values are optional and can be null: collider.

◆ new() [2/5]

ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders 
)

◆ new() [3/5]

ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders,
String  id 
)

◆ new() [4/5]

ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
Loaders  loaders,
String  id,
String  prefix 
)

◆ new() [5/5]

ECBehaviorNavigationBlocker Dragengine.Scenery.ECBehaviorNavigationBlocker.new ( BehaviorElementClass  eclass,
ECBehaviorCollider  collider,
String  id 
)

◆ setBox() [1/2]

void Dragengine.Scenery.ECBehaviorNavigationBlocker.setBox ( int  layer,
int  priority,
Vector  center,
Vector  halfExtents 
)

Set parameters quickly.

◆ setBox() [2/2]

void Dragengine.Scenery.ECBehaviorNavigationBlocker.setBox ( int  layer,
int  priority,
Vector  center,
Vector  halfExtents,
Quaternion  orientation 
)

The documentation for this class was generated from the following file: