Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  NetworkStateListener
 Network state listener. More...
 
class  ValueLinearVelocity
 Linear velocity value. More...
 
class  ValueLooking
 Looking value. More...
 
class  ValueOrientation
 Orientation value. More...
 
class  ValueTurningSpeed
 Turning horizontal value. More...
 
class  ValueTurnIP
 Turning in-place value. More...
 

Public Member Functions

void dispose ()
 Dispose of composeable instance. More...
 
ECBehaviorNStateLocomotion getECBehavior ()
 Behavior. More...
 
ECBehaviorLocomotion.Instance getLocomotion ()
 Locomotion behavior instance. More...
 
ECBehaviorNetworkState.Instance getNetworkState ()
 Network state behavior instance or null if not connected. More...
 
Instance new (ECBehaviorNStateLocomotion ecbehavior, BehaviorElement element)
 Create element. More...
 
void onAddValues ()
 Add values to network state. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

ValueLinearVelocity getValueLinearVelocity ()
 Linear velocity value or null if not connected. More...
 
ValueLooking getValueLooking ()
 Looking vertical value or null if not connected. More...
 
ValueOrientation getValueOrientation ()
 Orientation value or null if not connected. More...
 
ValueTurningSpeed getValueTurningSpeed ()
 Turning horizontal value or null if not connected. More...
 
ValueTurnIP getValueTurnIP ()
 Turning in-place value or null if not connected. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorNStateLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getECBehavior ( )

Behavior.

◆ getLocomotion()

ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getLocomotion ( )

Locomotion behavior instance.

◆ getNetworkState()

ECBehaviorNetworkState.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getNetworkState ( )

Network state behavior instance or null if not connected.

◆ getValueLinearVelocity()

ValueLinearVelocity Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getValueLinearVelocity ( )
protected

Linear velocity value or null if not connected.

◆ getValueLooking()

ValueLooking Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getValueLooking ( )
protected

Looking vertical value or null if not connected.

◆ getValueOrientation()

ValueOrientation Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getValueOrientation ( )
protected

Orientation value or null if not connected.

◆ getValueTurningSpeed()

ValueTurningSpeed Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getValueTurningSpeed ( )
protected

Turning horizontal value or null if not connected.

◆ getValueTurnIP()

ValueTurnIP Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getValueTurnIP ( )
protected

Turning in-place value or null if not connected.

◆ new()

Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.new ( ECBehaviorNStateLocomotion  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ onAddValues()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.onAddValues ( )

Add values to network state.

◆ think()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.think ( float  elapsed)

Think about what to do for the next frame update.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: