Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNStateLocomotion Class Reference

Behavior element behavior adding locomotion state support. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNStateLocomotion:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
ECBehaviorLocomotion getLocomotion ()
 Locomotion behavior. More...
 
ECBehaviorNetworkState getNetworkState ()
 Network state behavior. More...
 
float getPrecisionLinearVelocity ()
 Precision of linear velocity updates. More...
 
float getPrecisionLooking ()
 Precision of looking updates. More...
 
float getPrecisionOrientation ()
 Precision of orientation updates. More...
 
float getPrecisionTurningSpeed ()
 Precision of turning speed updates. More...
 
float getPrecisionTurnIP ()
 Precision of turning in-place updates. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorNStateLocomotion new (BehaviorElementClass eclass, ECBehaviorNetworkState networkState, ECBehaviorLocomotion locomotion)
 Create behavior element class. More...
 
void setNetworkState (ECBehaviorNetworkState networkState)
 Set network state behavior. More...
 
void setPrecisionLinearVelocity (float precision)
 Set precision of linear velocity updates. More...
 
void setPrecisionLooking (float precision)
 Set precision of looking updates. More...
 
void setPrecisionOrientation (float precision)
 Set precision of orientation updates. More...
 
void setPrecisionTurningSpeed (float precision)
 Set precision of turning speed updates. More...
 
void setPrecisionTurnIP (float precision)
 Set precision of turning in-place updates. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
void dispose ()
 Dispose of behavior. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static ECBehaviorNStateLocomotion getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding locomotion state support.

If ECBehaviorNetworkState is present and activate adds network values to synchronize ECBehaviorLocomotion certain values.

No element class properties are added.

This behavior can be present only once in the element class.

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorNStateLocomotion.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ getBehaviorIn()

static ECBehaviorNStateLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getInstanceIn()

static Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNStateLocomotion.Instance . If more than one instance is present returns the first instance.

◆ getLocomotion()

ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.getLocomotion ( )

Locomotion behavior.

◆ getNetworkState()

ECBehaviorNetworkState Dragengine.Scenery.ECBehaviorNStateLocomotion.getNetworkState ( )

Network state behavior.

◆ getPrecisionLinearVelocity()

float Dragengine.Scenery.ECBehaviorNStateLocomotion.getPrecisionLinearVelocity ( )

Precision of linear velocity updates.

◆ getPrecisionLooking()

float Dragengine.Scenery.ECBehaviorNStateLocomotion.getPrecisionLooking ( )

Precision of looking updates.

◆ getPrecisionOrientation()

float Dragengine.Scenery.ECBehaviorNStateLocomotion.getPrecisionOrientation ( )

Precision of orientation updates.

◆ getPrecisionTurningSpeed()

float Dragengine.Scenery.ECBehaviorNStateLocomotion.getPrecisionTurningSpeed ( )

Precision of turning speed updates.

◆ getPrecisionTurnIP()

float Dragengine.Scenery.ECBehaviorNStateLocomotion.getPrecisionTurnIP ( )

Precision of turning in-place updates.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new()

ECBehaviorNStateLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.new ( BehaviorElementClass  eclass,
ECBehaviorNetworkState  networkState,
ECBehaviorLocomotion  locomotion 
)

Create behavior element class.

◆ setNetworkState()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setNetworkState ( ECBehaviorNetworkState  networkState)

Set network state behavior.

◆ setPrecisionLinearVelocity()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setPrecisionLinearVelocity ( float  precision)

Set precision of linear velocity updates.

◆ setPrecisionLooking()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setPrecisionLooking ( float  precision)

Set precision of looking updates.

◆ setPrecisionOrientation()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setPrecisionOrientation ( float  precision)

Set precision of orientation updates.

◆ setPrecisionTurningSpeed()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setPrecisionTurningSpeed ( float  precision)

Set precision of turning speed updates.

◆ setPrecisionTurnIP()

void Dragengine.Scenery.ECBehaviorNStateLocomotion.setPrecisionTurnIP ( float  precision)

Set precision of turning in-place updates.


The documentation for this class was generated from the following file: