Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorMoveOnRail.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorMoveOnRail.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  MoveListener
 Trigger listener to activate light. More...
 

Public Member Functions

void addListener (Listener listener)
 Add listener. More...
 
void addToGameWorld ()
 Add element to game world. More...
 
void dispose ()
 Dispose of composeable instance. More...
 
void enterFrame ()
 Frame update started. More...
 
ECBehaviorCollider.Instance getCollider ()
 Collider behavior or null. More...
 
ECComposeMoveOnRail.Mover getMover ()
 Mover. More...
 
TSNamedTriggerTarget getTargetMoving ()
 Trigger target to reflect moving state. More...
 
ECBehaviorTriggered.Instance getTrigger ()
 Trigger activate or null. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorMoveOnRail ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void removeListener (Listener listener)
 Remove listener. More...
 
void startMoving ()
 Start moving along rail if at rest. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write element to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 

Public Attributes

ECBehaviorCollider.Instance pCollider
 
ECBehaviorMoveOnRail pECBehavior
 
Array pListeners
 
ECComposeMoveOnRail.Mover pMover
 
TSNamedTriggerTarget pTargetMoving
 
ECBehaviorTriggered.Instance pTrigger
 
TSTriggerTable pTriggerTable
 

Protected Member Functions

ECComposeMoveOnRail.Mover createMover (StubElement stub)
 Create mover instance helper. More...
 
ECBehaviorTriggered.Instance getTriggerBehavior ()
 Get trigger behavior. More...
 
void setTriggerTable (TSTriggerTable triggerTable)
 Trigger table to link trigger expression to or null if not set. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListener()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.addListener ( Listener  listener)

Add listener.

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ createMover()

ECComposeMoveOnRail.Mover Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.createMover ( StubElement  stub)
protected

Create mover instance helper.

Default implementation uses ECComposeMoveOnRail.createMover().

◆ dispose()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ enterFrame()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.enterFrame ( )

Frame update started.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getCollider()

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getCollider ( )

Collider behavior or null.

◆ getMover()

ECComposeMoveOnRail.Mover Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getMover ( )

Mover.

◆ getTargetMoving()

TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getTargetMoving ( )

Trigger target to reflect moving state.

◆ getTrigger()

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getTrigger ( )

Trigger activate or null.

◆ getTriggerBehavior()

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getTriggerBehavior ( )
protected

Get trigger behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.new ( ECBehaviorMoveOnRail  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.removeListener ( Listener  listener)

Remove listener.

◆ setTriggerTable()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.setTriggerTable ( TSTriggerTable  triggerTable)
protected

Trigger table to link trigger expression to or null if not set.

◆ startMoving()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.startMoving ( )

Start moving along rail if at rest.

◆ think()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.think ( float  elapsed)

Think about what to do for the next frame update.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write element to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

Member Data Documentation

◆ pCollider

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pCollider

◆ pECBehavior

ECBehaviorMoveOnRail Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pECBehavior

◆ pListeners

Array Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pListeners

◆ pMover

ECComposeMoveOnRail.Mover Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pMover

◆ pTargetMoving

TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTargetMoving

◆ pTrigger

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTrigger

◆ pTriggerTable

TSTriggerTable Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTriggerTable

The documentation for this class was generated from the following file: