Drag[en]gine Script Module DragonScript
1.21
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Behavior adding hit-scan support to elements. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECPString | getBone () |
Test bone. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior or null. More... | |
ECComposeCollisionFilter | getCollisionFilter () |
Collision filter for AI collider. More... | |
ECBehaviorComponent | getComponent () |
Component behavior or null. More... | |
ECPVector | getDirection () |
Normalized test direction. More... | |
ECPVector | getOrientation () |
Test orientation. More... | |
ECPVector | getOrigin () |
Test origin. More... | |
ECPFloat | getRange () |
Test range. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorHitScan | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorComponent component) |
Create behavior element class. More... | |
ECBehaviorHitScan | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorComponent component, String id) |
ECBehaviorHitScan | new (BehaviorElementClass eclass, ECBehaviorCollider collider, ECBehaviorComponent component, String id, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static Array | getAllBehaviorsIn (BehaviorElementClass eclass) |
Get list of all behaviors in element. More... | |
static Array | getAllInstancesIn (BehaviorElement element) |
Get list of all instances in element. More... | |
static ECBehaviorHitScan | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static ECBehaviorHitScan | getBehaviorIn (BehaviorElementClass eclass, String id) |
Get behavior with id in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element, String id) |
Get instance with id in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior adding hit-scan support to elements.
Behavior supports using one or more collider collision tests to do one or more hit scans for example to check for weapon projectile impacts. Hit scans are done once then the result can be examine. To use this behavior add ECBehaviorCollider then this behavior. The collider is used to carry the collision tests.
To start a series of hit-scans call one of the start() methods to set up the hit-scans. You can set up the hit-scans manually or use the convenience methods to set up hit-scans matching typical use cases. Starting hit scans has to be done during think() time.
After setting up hit scans during think() the physics module carries out the desired collision tests. The result can be evaluated during the following postThink() or the the next think() call.
A typical scenario is a projectile weapon triggered by the actor. The weapon element has the ECBehaviorHitScan. When the player triggers the weapon the hit-scan is started() in the think() phase and the hits evaluated in the postThink() phase.
Another possibility is to create a behavior attached to the weapon element doing the same. This moves the weapon hit and damage logic to a behavior with the actor only triggering the behavior and having nothing to do with it.
ECBehaviorInstance Dragengine.Scenery.ECBehaviorHitScan.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorHitScan.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
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Get list of all behaviors in element.
Returns list contains ECBehaviorHitScan behaviors in the order they have been created in the element.
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Get list of all instances in element.
Returns list contains ECBehaviorHitScan.Instance instances in the order they have been created in the element.
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Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
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Get behavior with id in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorHitScan with specific identifier.
ECPString Dragengine.Scenery.ECBehaviorHitScan.getBone | ( | ) |
Test bone.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorHitScan.getCollider | ( | ) |
Collider behavior or null.
ECComposeCollisionFilter Dragengine.Scenery.ECBehaviorHitScan.getCollisionFilter | ( | ) |
Collision filter for AI collider.
ECBehaviorComponent Dragengine.Scenery.ECBehaviorHitScan.getComponent | ( | ) |
Component behavior or null.
ECPVector Dragengine.Scenery.ECBehaviorHitScan.getDirection | ( | ) |
Normalized test direction.
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Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorHitScan.Instance . If more than one instance is present returns the first instance.
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Get instance with id in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorHitScan.Instance with specific identifier.
ECPVector Dragengine.Scenery.ECBehaviorHitScan.getOrientation | ( | ) |
Test orientation.
ECPVector Dragengine.Scenery.ECBehaviorHitScan.getOrigin | ( | ) |
Test origin.
ECPFloat Dragengine.Scenery.ECBehaviorHitScan.getRange | ( | ) |
Test range.
Instance Dragengine.Scenery.ECBehaviorHitScan.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorHitScan Dragengine.Scenery.ECBehaviorHitScan.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorComponent | component | ||
) |
Create behavior element class.
These values are optional and can be null: component.
ECBehaviorHitScan Dragengine.Scenery.ECBehaviorHitScan.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorComponent | component, | ||
String | id | ||
) |
ECBehaviorHitScan Dragengine.Scenery.ECBehaviorHitScan.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
ECBehaviorComponent | component, | ||
String | id, | ||
String | prefix | ||
) |