Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorDayTimeSky.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorDayTimeSky.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

SkyController getController ()
 Day time controller or null if not found. More...
 
float getDayTime ()
 Day time as hour of day in the range from 0 to 24. More...
 
ECBehaviorDayTimeSky getECBehavior ()
 Behavior. More...
 
ECBehaviorSky.Instance getSky ()
 ECBehaviorSky instance. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorDayTimeSky ecbehavior, BehaviorElement element)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void setDayTime (float time)
 Set day time as hour of day in the range from 0 to 24. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write element to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ getController()

SkyController Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.getController ( )

Day time controller or null if not found.

◆ getDayTime()

float Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.getDayTime ( )

Day time as hour of day in the range from 0 to 24.

◆ getECBehavior()

ECBehaviorDayTimeSky Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.getECBehavior ( )

Behavior.

◆ getSky()

ECBehaviorSky.Instance Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.getSky ( )

ECBehaviorSky instance.

◆ init()

void Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.new ( ECBehaviorDayTimeSky  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ setDayTime()

void Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.setDayTime ( float  time)

Set day time as hour of day in the range from 0 to 24.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorDayTimeSky.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write element to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: