Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior adding day time sky support. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
ECPString | getController () |
Name of day time controller. More... | |
ECPFloat | getDayTime () |
Day time as hour of day in the range from 0 to 24. More... | |
ECBehaviorSky | getSky () |
Sky behavior. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorDayTimeSky | new (BehaviorElementClass eclass, ECBehaviorSky sky) |
Create behavior element class. More... | |
ECBehaviorDayTimeSky | new (BehaviorElementClass eclass, ECBehaviorSky sky, String prefix) |
Create behavior element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
void | dispose () |
Dispose of behavior. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorDayTimeSky | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding day time sky support.
Updates day time controller of a day time supporting sky assigned to ECBehaviorSky. To use add ECBehaviorSky and ECBehaviorDayTimeSky to behavior element then call setDayTime() to adjust the day time to show.
This behavior can be present only once in the behavior element.
Element class properties have the prefix "dayTimeSky.".
This behavior supports persistable element class (setPersistable).
ECBehaviorInstance Dragengine.Scenery.ECBehaviorDayTimeSky.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
ECPString Dragengine.Scenery.ECBehaviorDayTimeSky.getController | ( | ) |
Name of day time controller.
ECPFloat Dragengine.Scenery.ECBehaviorDayTimeSky.getDayTime | ( | ) |
Day time as hour of day in the range from 0 to 24.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorDayTimeSky.Instance .
ECBehaviorSky Dragengine.Scenery.ECBehaviorDayTimeSky.getSky | ( | ) |
Sky behavior.
Instance Dragengine.Scenery.ECBehaviorDayTimeSky.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorDayTimeSky Dragengine.Scenery.ECBehaviorDayTimeSky.new | ( | BehaviorElementClass | eclass, |
ECBehaviorSky | sky | ||
) |
Create behavior element class.
ECBehaviorDayTimeSky Dragengine.Scenery.ECBehaviorDayTimeSky.new | ( | BehaviorElementClass | eclass, |
ECBehaviorSky | sky, | ||
String | prefix | ||
) |
Create behavior element class.