Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorCamera.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorCamera.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
Camera getCamera ()
 Camera. More...
 
ECBehaviorCollider.Instance getCollider ()
 Collider behavior or null if not attached. More...
 
ECBehaviorCamera getECBehavior ()
 Behavior. More...
 
void init (StubElement stub)
 Initialize behavior element from stub. More...
 
Instance new (ECBehaviorCamera ecbehavior, BehaviorElement element)
 Create behavior instance. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

void attachCamera (StubElement stub, ECBehaviorCollider.Instance collider)
 Attach camera to collider. More...
 
Camera createCamera (StubElement stub)
 Create camera. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorCamera.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ attachCamera()

void Dragengine.Scenery.ECBehaviorCamera.Instance.attachCamera ( StubElement  stub,
ECBehaviorCollider.Instance  collider 
)
protected

Attach camera to collider.

Default implementation calls ECComposeAttachResource.attach().

◆ createCamera()

Camera Dragengine.Scenery.ECBehaviorCamera.Instance.createCamera ( StubElement  stub)
protected

Create camera.

◆ dispose()

void Dragengine.Scenery.ECBehaviorCamera.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getCamera()

Camera Dragengine.Scenery.ECBehaviorCamera.Instance.getCamera ( )

◆ getCollider()

ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorCamera.Instance.getCollider ( )

Collider behavior or null if not attached.

◆ getECBehavior()

ECBehaviorCamera Dragengine.Scenery.ECBehaviorCamera.Instance.getECBehavior ( )

Behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorCamera.Instance.init ( StubElement  stub)

Initialize behavior element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorCamera.Instance.new ( ECBehaviorCamera  ecbehavior,
BehaviorElement  element 
)

Create behavior instance.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorCamera.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: